Ninjutsu - Flame Array
Lvl: 15 Attack Magic CD: 4.8 sec Skill Delay: 2 sec SP: 46 Cast Time: 3

Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1150% for 2 seconds

Lvl: 14 Attack Magic CD: 5 sec Skill Delay: 2 sec SP: 45 Cast Time: 3 Fixed Cast Time: 0.1
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1100% for 2 seconds
Lvl: 13 Attack Magic CD: 5.2 sec Skill Delay: 2 sec SP: 44 Cast Time: 3 Fixed Cast Time: 0.2
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1050% for 2 seconds
Lvl: 12 Attack Magic CD: 5.4 sec Skill Delay: 2 sec SP: 43 Cast Time: 3 Fixed Cast Time: 0.3
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *1000% for 2 seconds
Lvl: 11 Attack Magic CD: 5.6 sec Skill Delay: 2 sec SP: 42 Cast Time: 3 Fixed Cast Time: 0.4
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *950% for 2 seconds
Lvl: 10 Attack Magic CD: 5.8 sec Skill Delay: 2 sec SP: 41 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *900% for 2 seconds
Lvl: 9 Attack Magic CD: 6 sec Skill Delay: 2 sec SP: 40 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *850% for 2 seconds
Lvl: 8 Attack Magic CD: 6.2 sec Skill Delay: 2 sec SP: 39 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *800% for 2 seconds
Lvl: 7 Attack Magic CD: 6.4 sec Skill Delay: 2 sec SP: 38 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *750% for 2 seconds
Lvl: 6 Attack Magic CD: 6.6 sec Skill Delay: 2 sec SP: 37 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *700% for 2 seconds
Lvl: 5 Attack Magic CD: 6.8 sec Skill Delay: 2 sec SP: 36 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *650% for 2 seconds
Lvl: 4 Attack Magic CD: 7 sec Skill Delay: 2 sec SP: 35 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *600% for 2 seconds
Lvl: 3 Attack Magic CD: 7.2 sec Skill Delay: 2 sec SP: 34 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *550% for 2 seconds
Lvl: 2 Attack Magic CD: 7.4 sec Skill Delay: 2 sec SP: 33 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *500% for 2 seconds
Lvl: 1 Attack Magic CD: 7.6 sec Skill Delay: 2 sec SP: 32 Cast Time: 3 Fixed Cast Time: 0.5
• Create a fire storm around you, knocking back nearby enemy units and inflicting Fire Magic DMG of M.ATK *450% for 2 seconds

Aesir

• Ninjutsu - Flame Array - Body Protection While under a Melee Physical ATK, there's a 5% chance of automatically releasing Ninjutsu - Flame Array
• Ninjutsu - Flame Array - Flames Ninjutsu - Flame Array has a 10% chance of causing the enemy to burn

Formula

function CommonFun.calcDamage_16304(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
  local Sp = srcUser:GetProperty("Sp")
  local Mskilllv = 0
  local MSp = 0
  local Master = srcUser:GetMasterUser()
  if Master ~= nil then
    Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
    MSp = Master:GetProperty("Sp")
  end
  local NinjaDam = 1
  if 10 < skilllv or 10 < Mskilllv then
    MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
  end
  if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
    local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
    NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
  end
  local CardTLS = 1
  if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
    CardTLS = 1.06
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
  if skillID == 2906_MERCHANT:ALL_ROUND_ATTACK_WIND or skillID == 2907_MERCHANT:ALL_ROUND_ATTACK_EARTH or skillID == 2908_MERCHANT:ALL_ROUND_ATTACK_WATER or skillID == 2909_MERCHANT:ALL_ROUND_ATTACK_FIRE then
    local GemValue = srcUser:GetGemValue(163001_SKILL_NINJUTSU_ALL_ROUND_ATTACK_OBTAINED_BASED_ON_THE_ATTRIBUTE_AURA_YOU_ARE_CARRYING_INFLICT_MAGIC_DMG_OF_THE_SAME_ATTRIBUTE_OF_M_ATK_PERCENTAGE_ON_THE_TARGET_RANGE_AND_CREATE_A_MAGIC_ARRAY_OF_THE_SAME_ATTRIBUTE)
    damChangePer = GemValue / 100000
    A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
  end
  if skillID == 2033_SNIPER:NINJUTSU_ICICLE_DROP then
    local Rune = srcUser:GetRunePoint(163018_AESIR_NINJUTSU_ICICLE_DROP_DMG_6)
    A = A * (1 + Rune * 0.06)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy

{
  "id": 133001,
  "BuffName": "Burn [Burn]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 133002,
  "BuffName": "Burning Bleeding Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "3_Burn"
  }
}

Enemy

{
  "id": 133240,
  "BuffName": "Flame Array (Burning Effect)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 163024,
      "d": 10,
      "type": 3250
    }
  },
  "BuffEffect": {
    "id": [
      133241
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 133241,
  "BuffName": "Flame Array (Burning Effect)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 140
    }
  },
  "BuffEffect": {
    "id": [
      133001,
      133002
    ],
    "type": "AddBuff"
  }
}

Formula

{
  "CD": 4.8,
  "id": 2032015,
  "Buff": {
    "enemy": [
      133240
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2032000,
      "params": [
        1150
      ]
    }
  ],
  "Icon": "skill_2032001",
  "Camps": "Enemy",
  "Level": 15,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 16304,
      "damChangePer": 11.5,
      "elementparam": 4
    }
  ],
  "DescId": "##533955",
  "NameZh": "##533887",
  "SE_hit": "Skill/FireWall_hit",
  "CastAct": "reading_Ninja",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      133240
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill6"
  ],
  "Attack_EP": 0,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 3,
    "type": 2
  },
  "PeakLevel": 5,
  "SE_attack": "Skill/ninja_renfayanzhen",
  "SkillCost": {
    "sp": 46
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "HitEffects": [
    {
      "type": 1,
      "speed": 30,
      "distance": 3,
      "direction": "back"
    }
  ],
  "Logic_Param": {
    "count": 2,
    "range": 3,
    "interval": 1,
    "no_select": 1,
    "isCountTrap": 1
  },
  "Launch_Range": 0
}