Overbrand
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 30 Range: 3

Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1320% Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. A spear class weapon must be equipped to use this skill.

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 28 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1240% Dmg to an enemy and its nearby enemies. Enemies hit have a 37% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 26 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1160% Dmg to an enemy and its nearby enemies. Enemies hit have a 34% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 24 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1080% Dmg to an enemy and its nearby enemies. Enemies hit have a 31% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 22 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *1000% Dmg to an enemy and its nearby enemies. Enemies hit have a 28% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 20 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *920% Dmg to an enemy and its nearby enemies. Enemies hit have a 25% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 18 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *840% Dmg to an enemy and its nearby enemies. Enemies hit have a 22% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 16 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *760% Dmg to an enemy and its nearby enemies. Enemies hit have a 19% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 14 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *680% Dmg to an enemy and its nearby enemies. Enemies hit have a 16% chance to bleed. A spear class weapon must be equipped to use this skill.
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 12 Range: 3
• Draw a crimson cross forward and launch continuous stab and slash attacks. Deal (Atk + M.Atk) *600% Dmg to an enemy and its nearby enemies. Enemies hit have a 13% chance to bleed. A spear class weapon must be equipped to use this skill.

Aesir

• Overbrand - Enhance [Overbrand] damage + 7%

Formula

function CommonFun.calcDamage_7402(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  local WeaponType = srcUser:GetEquipedWeaponType()
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local MRefine = srcUser:GetProperty("MRefine")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local HpAtk = 0
  local Hp = srcUser:GetProperty("Hp")
  if srcUser:HasBuffID(56420_BLOODBATH_CARD_:MAX_STACK_0) and srcUser:HasBuffID(56430_BLOODBATH_CARD_:MAX_STACK_0) == false then
    HpAtk = math.min(Hp * 0.05, Atk * (1 + AtkPer))
  elseif srcUser:HasBuffID(56430_BLOODBATH_CARD_:MAX_STACK_0) then
    HpAtk = math.min(Hp * 0.05, Atk * (1 + AtkPer) + MAtk * (1 + MAtkPer))
  end
  local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Najia = 0
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  if srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_R8_:MAX_STACK_0) then
    Najia = 1 + RefineLv / 100 * 20
  end
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42583 or equipRing.id == 142583 then
    Najia = 1 + equipRing.refinelv / 100 * 20
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42583 or equipRingSD.id == 142583 then
    Najia = 1 + equipRingSD.refinelv / 100 * 20 * equipRingSD.quench_per / 100
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local gsz = 1
  local Fifth = 1
  if skillID == 3808_ROYAL_GUARD:LIGHT_CROSS then
    local skilllv_xsz = srcUser:GetLernedSkillLevel(1182_THIEF:OVERBRAND)
    local skilllv_gsz = srcUser:GetLernedSkillLevel(3808_ROYAL_GUARD:LIGHT_CROSS)
    damChangePer = 5.2 + skilllv_xsz * 0.8
    local GemValue = srcUser:GetGemValue(72151_LIGHT_CROSS_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    gsz = (1 + skilllv_gsz * 0.05) * GemDam
    if srcUser:HasBuffID(90004234_DEEP_SEA_FEAR_1_T5_:MAX_STACK_0) then
      Fifth = Fifth + 0.15
    end
  end
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
  local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + Najia) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    A = 1
  end
  local Num = srcUser:GetRunePoint(74030_AESIR_OVERBRAND_DAMAGE_7)
  local RuneDamage = 1 + Num * 0.07
  local Card = 1
  if srcUser:HasBuffID(52790_DULLAHAN_CARD_:MAX_STACK_0) then
    Card = 1.1
  end
  local EquipDamage = 1
  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) then
    EquipDamage = EquipDamage + 0.3
  end
  if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) and srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_R8_:MAX_STACK_0) then
    EquipDamage = EquipDamage + 0.1
  end
  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(90001267_SHIELD_OF_NAGA_R8_:MAX_STACK_0) then
    EquipDamage = EquipDamage + 0.1
  end
  if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
    EquipDamage = EquipDamage + 0.1
  end
  if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffID(43300_DRAGON_FLAME_SHIELD_:MAX_STACK_0) then
    EquipDamage = EquipDamage + 0.1
  end
  if equipRingSD.id ~= 0 then
    if srcUser:HasBuffID(90001253_SPEARFISH_PIKE_R4_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
      EquipDamage = EquipDamage + 0.1
    end
    if srcUser:HasBuffID(41770_DEEP_SEA_FEAR_:MAX_STACK_0) and srcUser:HasBuffLayer(43300, EBUFFERLAYER_SHADOW) then
      EquipDamage = EquipDamage + 0.1
    end
  end
  local equipRingarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingarmour.id == 42088 or equipRingarmour.id == 142088 then
    EquipDamage = EquipDamage + 0.1
  end
  local equipRingSDarmour = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_ARMOUR)
  if equipRingSDarmour.id == 42088 or equipRingSDarmour.id == 142088 then
    EquipDamage = EquipDamage + 0.1 * equipRingSDarmour.quench_per / 100
  end
  local GemValue = srcUser:GetGemValue(72041_OVERBRAND_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local cj = 1
  local hasbuff = false
  if srcUser.isServerCall then
    hasbuff = srcUser:GetBuffActive(130071)
  else
    hasbuff = srcUser:HasBuffID(130071_SPEAR_OF_RECKONING_INCREASE_DMG_:MAX_STACK_0)
  end
  if hasbuff == true then
    local skilllv_qh = srcUser:GetLernedSkillLevel(3828_DIVINE_AVENGER:SPEAR_OF_RECKONING_ENHANCE)
    cj = 1.3 + skilllv_qh * 0.06
    if srcUser.isServerCall then
      srcUser:AddBuff(130072_SPEAR_OF_RECKONING_CONSUME_:MAX_STACK_0, srcUser:GetGuid())
    end
  end
  local Result = A * RuneDamage * Card * EquipDamage * GemDam * gsz * cj * Fifth
  return Result
end

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy 5270

function CommonFun.calcBuff_5270(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local buff = 0
  local Hp1 = srcUser:GetProperty("Hp")
  local Hp2 = targetUser:GetProperty("Hp")
  if srcUser:HasBuffID(20720090_OVERBRAND_EXECUTE_:MAX_STACK_0) and Hp2 < Hp1 * 0.05 then
    buff = 1
  end
  local A = a * buff + b * Hp2
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = 0
  end
  if targetUser:DamageAlways1() then
    A = 0
  end
  return A
end

Enemy

{
  "id": 116620,
  "BuffName": "Bleed Effect",
  "BuffRate": {
    "Odds": {
      "a": 3,
      "b": 10,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      116621,
      116622
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 116621,
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood"
  },
  "BuffStateID": 116621
}

Enemy

{
  "id": 116622,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.005,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood"
  }
}

Enemy

{
  "id": 116623,
  "BuffName": "Overbrand - Execute",
  "BuffRate": {
    "Odds": {
      "a": 100,
      "b": 0,
      "type": 5270
    }
  },
  "BuffEffect": {
    "Hp": {
      "a": 0,
      "b": -1,
      "type": 5270
    },
    "type": "HSPChange"
  },
  "BuffStateID": 116623
}

Formula

{
  "CD": 0,
  "id": 1182010,
  "Buff": {
    "enemy": [
      116620,
      116623
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1182000,
      "params": [
        1320,
        40
      ]
    }
  ],
  "Icon": "skill_1182001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 7402,
      "damChangePer": 13.2
    }
  ],
  "DescId": "##1219189",
  "NameZh": "##169369",
  "SE_hit": "Skill/skill_weapon_bloodspear_hit_01",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      116620,
      116623
    ]
  },
  "RollType": 1,
  "SkillHit": 0.3,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/skill_weapon_bloodspear_attack_01",
  "SkillCost": {
    "sp": 30
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 2,
    "spotter": 0.5,
    "range_num": 5
  },
  "Launch_Range": 3,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 170
    }
  ]
}