Petal Burst
Lvl: 10 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 38 Range: 5

Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1400%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.

Lvl: 9 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 36 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1320%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 8 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 34 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1240%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 7 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 32 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1160%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 6 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 30 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1080%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 5 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 28 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*1000%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 4 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 26 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*920%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 3 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 24 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*840%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 2 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 22 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*760%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.
Lvl: 1 DelayDamage Physical CD: 2 sec Skill Delay: 1.5 sec SP: 20 Range: 5
• Throw a dart with explosive power to the target on the ground, which will automatically detonate in 2 seconds. It will cause fire-type DMG (2*ATK*680%) to enemies within 3 meters around. Wind-type weapons must be equipped to release this skill.

Aesir

• Petal Burst - Enhance [Petal Burst] DMG +6%
• Petal Burst - Spread Petal Burst's explosion range +0.4 meters

Formula

function CommonFun.calcDamage_16303(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local damChangePer = damageParam.damChangePer
  local NumDam = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2041_RANGER:WIND_DART_CAST then
    local count = params.hitedCount
    local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
    local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
    local GemNum = GemValueNum / 100000
    if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
      GemDam = GemDam * 1.3
    end
    NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
    if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.01 + 1)
    end
    if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.02 + 1)
    end
    if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
      NumDam = NumDam + 0.01 * math.floor(Dex / 10)
    end
  end
  if skillID == 2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW or skillID == 2080_RANGER:WIND_SHURIKEN_SWIFT_SHADOW then
    local count = params.hitedCount
    local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
    local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
    local GemNum = GemValueNum / 100000
    if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
      GemDam = GemDam * 1.3
    end
    NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
    if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.01 + 1)
    end
    if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.02 + 1)
    end
    if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
      NumDam = NumDam + 0.01 * math.floor(Dex / 10)
    end
    if srcUser:HasBuffID(90004644_WIND_SHURIKEN_SWIFT_SHADOW_1_T5_:MAX_STACK_0) then
      NumDam = NumDam + 0.1
    end
    local skilllv1 = srcUser:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
    local skilllv2 = srcUser:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
    local skilllv3 = srcUser:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
    local Master = srcUser:GetMasterUser()
    if Master ~= nil then
      skilllv1 = Master:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
      skilllv2 = Master:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
      skilllv3 = Master:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
    end
    damChangePer = (skilllv1 * 0.5 + 5.7) * (1 + skilllv2 * 0.05) * (1 + skilllv3 * 0.04)
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NumDam
  if skillID == 2029_SNIPER:PETAL_BURST then
    local Rune = srcUser:GetRunePoint(163014_AESIR_PETAL_BURST_DMG_6)
    local GemValue = srcUser:GetGemValue(163141_PETAL_BURST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local Burn = 1
    local StateEffect = targetUser:GetProperty("StateEffect")
    local bits = CommonFun.getBits(StateEffect)
    local GemState = srcUser:GetGemValue(163142_PETAL_BURST_ADDITIONALLY_INFLICT_PERCENTAGE_DMG_ON_BURNING_ENEMY_UNITS)
    if bits[CommonFun.StateEffect.Burn] == 1 then
      Burn = 1 + GemState / 100000
    end
    A = A * (1 + Rune * 0.06) * GemDam * Burn
  end
  if skillID == 2020_SNIPER:DART_CAST then
    local GemValue = srcUser:GetGemValue(163112_DART_CAST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    A = A * GemDam
  end
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 2,
  "id": 2029010,
  "Cost": 1,
  "Desc": [
    {
      "id": 2029000,
      "params": [
        1400
      ]
    }
  ],
  "Icon": "skill_2029001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 16303,
      "damChangePer": 14,
      "elementparam": 4
    }
  ],
  "DescId": "##315389",
  "NameZh": "##312466",
  "SE_hit": "Skill/FireWall_hit",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1.5,
  "Fire_EP": 6,
  "RollType": 1,
  "AttackAct": [
    "use_magic"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/ninja_sanhuaqianchong",
  "SkillCost": {
    "sp": 38
  },
  "SkillType": "DelayDamage",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "count": 6,
    "range": 3,
    "interval": 0.5,
    "no_select": 1,
    "range_num": 10,
    "effectcount": 5,
    "isCountTrap": 1,
    "trap_effect": "Eff_Ninja_shanhua_floor,LowRange_B2"
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 300
    }
  ]
}