Phase 1 - Calamity
Lvl: 5
Attack
Physical
CD: 1 sec
Range: 8
Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1800% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation
Lvl: 4
Attack
Physical
CD: 1 sec
Range: 8
• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1600% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation
Lvl: 3
Attack
Physical
CD: 1 sec
Range: 8
• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1400% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation
Lvl: 2
Attack
Physical
CD: 1 sec
Range: 8
• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1200% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation
Lvl: 1
Attack
Physical
CD: 1 sec
Range: 8
• Frenzy cost: 5. Thanatos sends out a Bladesoul toward a designated direction, dealing (Atk + M.Atk) x 1000% Phy. DMG to enemies in front of him while applying a stack of Abyssal Mark. Abyssal Mark lasts 12 seconds. This skill may interrupt the back animation
Formula
function CommonFun.calcDamage_60501(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Vit = srcUser:GetProperty("Vit")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MAtk = srcUser:GetProperty("MAtk")
local MAtkPer = srcUser:GetProperty("MAtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local MRefine = srcUser:GetProperty("MRefine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local BaseMAtk = Int + math.floor(Int * Int / 100)
local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local guid = srcUser:GetGuid()
local Debuff_Layer = targetUser:GetBuffLayerByIDAndFromID(136480, guid)
local Debuff_Dam = math.pow(2, Debuff_Layer)
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
if skillID == 2503_PRIEST:PHASE_1_CALAMITY or skillID == 2523_HIGH_PRIEST:PHASE_1_CALAMITY then
A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
end
if skillID == 2515_HIGH_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION or skillID == 2524_HIGH_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION then
local skilllv_2 = srcUser:GetLernedSkillLevel(2504_PRIEST:PHASE_2_HEAVENLY_RETRIBUTION)
damChangePer = skilllv_2 * 2 + 14
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
end
if skillID == 2516_HIGH_PRIEST:PHASE_3_DEMONIC_DANCE or skillID == 2525_HIGH_PRIEST:PHASE_3_DEMONIC_DANCE then
local skilllv_3 = srcUser:GetLernedSkillLevel(2505_PRIEST:PHASE_3_DEMONIC_DANCE)
damChangePer = skilllv_3 * 2 + 18
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
end
if skillID == 2517_HIGH_PRIEST:PHASE_4_FINISH_MOVE or skillID == 2526_HIGH_PRIEST:PHASE_4_FINISH_MOVE then
local skilllv_4 = srcUser:GetLernedSkillLevel(2506_PRIEST:PHASE_4_FINISH_MOVE)
damChangePer = skilllv_4 * 2 + 22
A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Debuff_Dam
local count = params.hitedCount
if count == 1 then
local GemValue = srcUser:GetGemValue(201101_IF_PHASE_4_HITS_ONLY_ONE_UNIT_ITS_DAMAGE_PERCENTAGE)
local GemDam = 1 + GemValue / 100000
A = A * GemDam
end
end
if skillID == 2511_PRIEST:HEAVY_ROLL then
local GemValue = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
local Num = srcUser:GetBuffLayer(136400_FRENZY_:MAX_STACK_0)
if srcUser:HasBuffID(90004724_SWORD_OF_HOGNE_1_T5_:MAX_STACK_0) then
A = A * 1.15
end
if skilllv < 4 and GemValue ~= 0 then
A = A * (1 + (100 - Num) * GemValue / 100000)
elseif 4 <= skilllv and GemValue ~= 0 then
A = A * (1 + (150 - Num) * GemValue / 100000)
end
end
if skillID == 2522_HIGH_PRIEST:HEAVY_ROLL then
local skilllv_zny = srcUser:GetLernedSkillLevel(2511_PRIEST:HEAVY_ROLL)
damChangePer = 16 + 2 * skilllv_zny
A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
local GemValue = srcUser:GetGemValue(201151_FOR_EACH_FRENZY_OF_HEAVY_ROLL_LOSES_DAMAGE_INCREASES_BY_PERCENTAGE)
local skilllv = srcUser:GetLernedSkillLevel(2502_PRIEST:DARK_FATE)
local Num = srcUser:GetBuffLayer(136400_FRENZY_:MAX_STACK_0)
if skilllv < 4 and GemValue ~= 0 then
A = A * (1 + (100 - Num) * GemValue / 100000)
elseif 4 <= skilllv and GemValue ~= 0 then
A = A * (1 + (150 - Num) * GemValue / 100000)
end
end
if A <= 1 then
return 1
end
return A
end
Self
{
"id": 136403,
"BuffDesc": "Increase Pen.",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Sword skills enhance Puncture",
"BuffRate": {
"Odds": 100
},
"IconType": 1,
"BuffEffect": {
"type": "AttrChange",
"DamSpike": {
"a": 2502,
"b": 0.02,
"c": 0.01,
"type": 8
},
"limit_layer": 3
}
}
Heavy Roll
Enemy
{
"id": 136406,
"BuffName": "Add Heavy Roll to Sword Move",
"BuffRate": {
"Odds": {
"a": 2502,
"b": 7,
"c": 0,
"d": 100,
"type": 7830
}
},
"Condition": {
"time": 0.3,
"type": "AfterTime"
},
"BuffEffect": {
"id": 2522001,
"Odds": 100,
"type": "UseSkill",
"IsActive": 0
}
}
Enemy
{
"id": 136480,
"BuffName": "Rage Mark",
"BuffRate": {
"Odds": 100
},
"BuffEffect": {
"type": "AttrChange",
"limit_layer": 3,
"LayerState_self": [
136480,
136481,
136482
],
"diff_source_diff_data_type": 2
}
}
Formula
{
"CD": 1,
"id": 2503005,
"Buff": {
"self": [
136403
],
"enemy": [
136480,
136406
]
},
"Cost": 1,
"Desc": [
{
"id": 2503000,
"params": [
1800
]
}
],
"Icon": "skill_2503001",
"Camps": "Enemy",
"Level": 5,
"Logic": "SkillDirectionRect",
"Damage": [
{
"type": 60501,
"damChangePer": 18
}
],
"DescId": "##1262237",
"NameZh": "##1258979",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 6,
"PointAct": "reading2_Ninja",
"Pvp_buff": {
"self": [
136403
],
"enemy": [
136480,
136406
]
},
"RollType": 1,
"SkillHit": 1,
"AttackAct": [
"use_skill"
],
"Attack_EP": 2,
"SE_attack": "Skill/Skill_Hero_Thanatos_Attack_01",
"SkillCost": [
{
"num": 5,
"buffID": 136400
}
],
"SkillType": "Attack",
"Target_EP": 3,
"DamageType": 1,
"Logic_Param": {
"width": 4,
"distance": 8,
"range_num": 10,
"allComboIDs": [
2503,
2515,
2516,
2517
],
"must_debuff": 1,
"nextComboID": 2515,
"point_effect": "Eff_Doram_Boar_buff",
"waitComboTime": 5,
"forward_offset": 0,
"no_skill_delay": 1,
"rollbackComboID": 2503,
"CanBeInterrupted": 1,
"comboConditionSkill": 2504
},
"Launch_Range": 8
}