Picky Peck
Lvl: 10 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 14 Range: 5 Cast Time: 2

Launches an angry picky spirit to attack the enemy, dealing Atk x600% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.

Lvl: 9 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 13 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x570% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 8 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 12 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x540% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 7 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 11 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x510% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 6 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 10 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x480% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 5 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 9 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x450% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 4 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 8 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x420% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 3 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 7 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x390% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 2 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 6 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x360% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 1 Attack Physical CD: 1 sec Skill Delay: 1 sec SP: 5 Range: 5 Cast Time: 2
• Launches an angry picky spirit to attack the enemy, dealing Atk x330% physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.

Formula

function CommonFun.calcDamage_15102(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local Hp = srcUser:GetProperty("Hp")
  local MaxHp = srcUser:GetProperty("MaxHp")
  local Num_sm = srcUser:GetRunePoint(153037_AESIR_LIFE_SOUL_DEALS_EXTRA_DMG_OF_1_5_OF_THE_MAX_HP)
  local skilllv_1 = srcUser:GetLernedSkillLevel(1638_BLADE_SOUL:LIFE_SOUL)
  local HpDamage = 0
  local mapid, maptype = srcUser:GetMapInfo()
  local pvpRatio = 1
  if maptype == PVP_MAPS then
    pvpRatio = 0.25
  end
  local Fifth = 0
  if srcUser:HasBuffID(90004604_FINE_PINK_FOX_GRASS_1_T5_:MAX_STACK_0) then
    Fifth = Fifth + 0.14
  end
  if 0 < skilllv_1 then
    HpDamage = (Hp * (skilllv_1 * 0.016 + 0.04 + Fifth) + MaxHp * Num_sm * 0.015) / damChangePer * pvpRatio
  end
  local AtkFinal = (((Atk - BaseAtk) * (1 + AtkPer) + HpDamage) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1617_BLADE_SOUL:TAROU_TRAUMA then
    local Num = srcUser:GetRunePoint(153020_AESIR_TAROU_TRAUMA_DMG_7)
    local RuneDam = 1 + Num * 0.07
    local GemBaishu = srcUser:GetGemValue(153071_TAROU_TRAUMA_DAMAGE_PERCENTAGE)
    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDam * (1 + GemBaishu / 100000)
  end
  local ValueCri = srcUser:GetGemValue(153041_BRUTE_ATTACK_SKILL_CRITICAL_CHANCE_PERCENTAGE)
  local ValueCriDam = srcUser:GetGemValue(153042_BRUTE_ATTACK_SKILL_CRITICAL_DAMAGE_PERCENTAGE)
  local Agi = srcUser:GetProperty("Agi")
  local CriRate = math.min(Agi / 3 + 5 + ValueCri / 1000, 100)
  local shadow = 1
  if srcUser:GetTempSkillSlaveID() == 806612 then
    local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
    shadow = 1 + GemNew / 100000
  end
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
    return A * (1.5 + ValueCriDam / 100000) * shadow, CommonFun.DamageType.Crit
  end
  return A * shadow
end

Formula

{
  "CD": 1,
  "id": 1615010,
  "Cost": 1,
  "Desc": [
    {
      "id": 1615000,
      "params": [
        600
      ]
    }
  ],
  "Icon": "skill_1615001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 15102,
      "damChangePer": 6
    }
  ],
  "DescId": "##170962",
  "NameZh": "##169255",
  "SE_hit": "Skill/Skill_monster_Doram_chickenAttack",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 1,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 2,
    "type": 2
  },
  "SkillCost": {
    "sp": 14
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 5
}