Pierce
Lvl: 20 Attack Physical Skill Delay: 1 sec SP: 26 Range: 2

Attacks the target repeatedly with spears, dealing (Atk500%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Lvl: 19 Attack Physical Skill Delay: 1 sec SP: 25 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk480%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 18 Attack Physical Skill Delay: 1 sec SP: 24 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk460%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 17 Attack Physical Skill Delay: 1 sec SP: 23 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk440%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 16 Attack Physical Skill Delay: 1 sec SP: 22 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk420%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 15 Attack Physical Skill Delay: 1 sec SP: 21 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk400%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 14 Attack Physical Skill Delay: 1 sec SP: 20 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk380%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 13 Attack Physical Skill Delay: 1 sec SP: 19 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk360%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 12 Attack Physical Skill Delay: 1 sec SP: 18 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk340%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 11 Attack Physical Skill Delay: 1 sec SP: 17 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk320%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 16 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk300%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 15 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk280%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 14 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk260%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 13 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk240%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 12 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk220%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 11 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk200%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 10 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk180%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 9 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk160%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 8 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk140%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 7 Range: 2
• Attacks the target repeatedly with spears, dealing (Atk120%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

Aesir

• Pierce -Range Range of [Pierce] +0.5 m

Formula

function CommonFun.calcDamage_1201(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local sizeCorrection = 1
  if nil ~= CommonFun.Shape then
    if CommonFun.Shape.S == targetUser.shape then
      sizeCorrection = 1
    elseif CommonFun.Shape.M == targetUser.shape then
      if srcUser:HasBuffID(91000170_HALBERD_ROSA_BRACELET_:MAX_STACK_0) or srcUser:HasBuffID(91000540_SOUL_SLAYER_SPEAR_ROSA_BRACELET_:MAX_STACK_0) or srcUser:HasBuffID(91001530_HALBERD_ROSA_CHAIN_:MAX_STACK_0) or srcUser:HasBuffID(91001531_SOUL_SLAYER_SPEAR_ROSA_CHAIN_:MAX_STACK_0) then
        sizeCorrection = 2.2
      elseif srcUser:HasBuffID(90001983_CRESCENT_SCYTHE_R4_:MAX_STACK_0) then
        sizeCorrection = 2.6
      else
        sizeCorrection = 2
      end
    elseif CommonFun.Shape.L == targetUser.shape then
      if srcUser:HasBuffID(41721_SOUL_SLAYER_SPEAR_:MAX_STACK_0) then
        sizeCorrection = 5.1
      elseif srcUser:HasBuffID(90001173_HALBERD_R4_:MAX_STACK_0) then
        sizeCorrection = 5.1
      elseif srcUser:HasBuffID(90001172_HALBERD_R3_:MAX_STACK_0) then
        sizeCorrection = 4.35
      elseif srcUser:HasBuffID(90001171_HALBERD_R2_:MAX_STACK_0) then
        sizeCorrection = 3.75
      elseif srcUser:HasBuffID(90001170_HALBERD_R1_:MAX_STACK_0) then
        sizeCorrection = 3.3000000000000003
      else
        sizeCorrection = 3
      end
    end
  end
  local Sign = 1
  local Num1 = targetUser:GetBuffLayer(117660_DEEP_CUT_:MAX_STACK_5)
  local fromid = targetUser:GetBuffFromID(117660_DEEP_CUT_:MAX_STACK_5)
  local guid = srcUser:GetGuid()
  local skilllv_1 = srcUser:GetLernedSkillLevel(1267_ASSASSIN:DEEP_CUT)
  skilllv_1 = math.min(skilllv_1, 5)
  local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
  if fromid == guid then
    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  local GemValue = srcUser:GetGemValue(11081_PIERCE_DEALS_PERCENTAGE_DMG_TO_L_SIZE_MONSTERS)
  local GemDam = 1
  if CommonFun.Shape.L == targetUser.shape then
    GemDam = 1 + GemValue / 100000
  end
  local skilllv_ha = srcUser:GetLernedSkillLevel(3005_BLACKSMITH:DARK_KNIGHT)
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits2 = CommonFun.getBits(StateEffect)
  local Heian = 1
  if bits2[CommonFun.StateEffect.Dark] == 1 then
    Heian = 1 + skilllv_ha * 0.04
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam - Vit2 * (1 + VitPer2)) * sizeCorrection * Sign * Heian + BaseLvDamage
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 124122,
  "BuffName": "Skill increases Frenzy",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AddBuff",
    "layer": [
      {
        "id": 124120,
        "layer": 5
      }
    ]
  }
}

Enemy

{
  "id": 117660,
  "BuffDesc": "Takes more damage from Knight Spear skills",
  "BuffIcon": "skillbuff_1267001",
  "BuffName": "Deep Cut",
  "BuffRate": {
    "Odds": {
      "a": 1267,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "limit_layer": 5,
    "ResultDamInc": {
      "a": 0,
      "b": 0,
      "c": 11132,
      "type": 5020
    }
  }
}

Enemy

{
  "id": 117661,
  "BuffDesc": "Decrease Def",
  "BuffIcon": "skillbuff_1267001",
  "BuffName": "Deep Cut [Peak] (cfun)",
  "BuffRate": {
    "Odds": {
      "a": 1267,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "DefPer": {
      "a": 1267,
      "b": -0.01,
      "c": 0.05,
      "type": 8
    },
    "limit_layer": 5,
    "ResultDamInc": {
      "a": 0,
      "b": 0,
      "c": 11132,
      "type": 5020
    }
  }
}

Formula

{
  "id": 21020,
  "Buff": {
    "self": [
      124122
    ],
    "enemy": [
      117660,
      117661
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 21000,
      "params": [
        500,
        1,
        2,
        3
      ]
    }
  ],
  "Icon": "skill_21001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 1201,
      "damChangePer": 5
    }
  ],
  "DescId": "##170384",
  "NameZh": "##169502",
  "SE_hit": "Skill/skill_weapon_sword_hit",
  "DamTime": {
    "type": 2,
    "value": {
      "L": 3,
      "M": 2,
      "S": 1
    }
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      124122
    ],
    "enemy": [
      117660,
      117661
    ]
  },
  "RollType": 1,
  "SkillHit": 0.3,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 0,
  "PeakLevel": 10,
  "SkillCost": {
    "sp": 26
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 2,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 170
    }
  ]
}