Ragna Blade
Lvl: 10 Attack Magic CD: 10 sec Skill Delay: 2.1 sec SP: 300 Range: 6 Cast Time: 8

A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1380% of different Attributes on a single enemy unit and 100% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses

Lvl: 9 Attack Magic CD: 10 sec Skill Delay: 2.2 sec SP: 290 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1310% of different Attributes on a single enemy unit and 95% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 8 Attack Magic CD: 10 sec Skill Delay: 2.3 sec SP: 280 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1240% of different Attributes on a single enemy unit and 90% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 7 Attack Magic CD: 10 sec Skill Delay: 2.4 sec SP: 270 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1170% of different Attributes on a single enemy unit and 85% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 6 Attack Magic CD: 10 sec Skill Delay: 2.5 sec SP: 260 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1100% of different Attributes on a single enemy unit and 80% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 5 Attack Magic CD: 10 sec Skill Delay: 2.6 sec SP: 250 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *1030% of different Attributes on a single enemy unit and 75% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 4 Attack Magic CD: 10 sec Skill Delay: 2.7 sec SP: 240 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *960% of different Attributes on a single enemy unit and 70% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 3 Attack Magic CD: 10 sec Skill Delay: 2.8 sec SP: 230 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *890% of different Attributes on a single enemy unit and 65% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 2 Attack Magic CD: 10 sec Skill Delay: 2.9 sec SP: 220 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *820% of different Attributes on a single enemy unit and 60% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses
Lvl: 1 Attack Magic CD: 10 sec Skill Delay: 3 sec SP: 210 Range: 6 Cast Time: 8
• A powerful spell cast by the Gold Demon King Strength. Convert the magic into a black blade of light that seems strong enough to sever everything. Inflict 4 times of powerful Magic DMG of M.ATK *750% of different Attributes on a single enemy unit and 55% cause one Abnormal Status of burn, frozen, stunned, or bleeding. The CD is fixed and can't be shortened. The skill also has all [Tetra Vortex] related bonuses

Aesir

• Divine Destruction Slash - Fusion Divine Destruction Slash DMG +4%

Formula

function CommonFun.calcDamage_2305(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1941_SNIPER:DIVINE_DESTRUCTION_SLASH_LIGHTNING_BOLT_SMASH then
    local skilllv_smz = srcUser:GetLernedSkillLevel(1915_HUNTER:RAGNA_BLADE)
    local skilllv_ljp = srcUser:GetLernedSkillLevel(1913_HUNTER:DIG_VAULT)
    local index = params.hitedIndex
    local JumpRatio = math.pow(0.85 + skilllv_ljp * 0.005, index - 1)
    damChangePer = (6.8 + 0.7 * skilllv_smz) * JumpRatio
  end
  local GemValue_nian = srcUser:GetGemValue(21162_ELEMENTAL_EDDY_CAN_CAUSE_THOUGHT_DMG_WITH_THE_SAME_MULTIPLYING_POWER_ATTACHED_DMG_PERCENTAGE)
  if skillID == 1164_THIEF:TETRA_VORTEX and damChangePer == 0 and GemValue_nian ~= 0 then
    local skill_ys = srcUser:GetLernedSkillLevel(1164_THIEF:TETRA_VORTEX)
    damChangePer = (0.7 * skill_ys + 6.8) * (1 + GemValue_nian / 100000)
  end
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  local Num1 = srcUser:GetRunePoint(24010_AESIR_TETRA_VORTEX_DAMAGE_4)
  local Num2 = srcUser:GetRunePoint(223015_AESIR_DIVINE_DESTRUCTION_SLASH_DMG_4)
  local RuneDamage = 1 + (Num1 + Num2) * 0.04
  local GemValue = srcUser:GetGemValue(21031_TETRA_VORTEX_DEALS_AN_EXTRA_PERCENTAGE_DMG_TO_TARGETS_WITH_THE_ARMOR_ELEMENT_OTHER_THAN_WIND_EARTH_WATER_AND_FIRE)
  local GemDam = 1
  if targetDefElement ~= 1 and targetDefElement ~= 2 and targetDefElement ~= 3 and targetDefElement ~= 4 then
    GemDam = 1 + GemValue / 100000
  end
  A = A * RuneDamage * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Enemy 20

function CommonFun.calcBuff_20(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer1 = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(22008_AESIR_M_ATK_BONUS_OF_ALIGHT_3)
  local Num2 = srcUser:GetRunePoint(22009)
  local RuneDamage = (Num1 + Num2) * 0.03
  local MAtkPer = MAtkPer1 + RuneDamage
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = 4
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local ElementRate = CommonFun.GetElementRate(srcUser, srcAtkElement, targetUser, targetDefElement)
  if (srcUser:HasBuffID(69650_8608_:MAX_STACK_0) or srcUser:HasBuffID(71090_10658_:MAX_STACK_0)) and 1 < ElementRate then
    ElementRate = ElementRate * 1.1
  end
  if targetUser:HasBuffID(49130_DIVINE_HYMN_CARVER_:MAX_STACK_0) then
    ElementRate = math.min(ElementRate, 1)
  end
  if srcUser:HasBuffID(49210_7892_:MAX_STACK_0) then
    ElementRate = ElementRate + 0.15
  end
  local skilllv_fs = srcUser:GetLernedSkillLevel(88_SWORDSMAN:ALIGHT)
  local skilllv_xd = srcUser:GetLernedSkillLevel(1919_HUNTER:ALIGHT)
  local skilllv = math.max(skilllv_fs, skilllv_xd)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = (MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (a * skilllv + b) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * (1 + MDamIncrease) * ElementRate * (1 - RefineMDamReduc)
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = 1
  end
  if targetUser:DamageAlways1() then
    A = 1
  end
  if A <= 1 then
    return -1
  end
  return -A
end

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if CommonFun.checkAttrFunctionMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Enemy

{
  "id": 85140,
  "BuffName": "Alight [Burn]",
  "BuffRate": {
    "Odds": {
      "type": 7991
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": 0.05,
      "b": 0,
      "type": 20
    },
    "type": "HSPChange",
    "limit_layer": 10
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 116840,
  "BuffName": "Tetra Vortex",
  "BuffRate": {
    "Odds": {
      "a": 5,
      "b": 50,
      "c": 20210050,
      "type": 5190
    }
  },
  "BuffEffect": {
    "id": [
      300020,
      300030,
      300040,
      300050
    ],
    "type": "AddBuff",
    "random": 1
  }
}

Enemy

{
  "id": 116841,
  "BuffName": "(Forced) Bleed Effect",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      116842,
      116843
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 116842,
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood",
    "force_status": 1
  },
  "BuffStateID": 120032
}

Enemy

{
  "id": 116843,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.005,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood",
    "force_status": 1
  }
}

Enemy

{
  "id": 116844,
  "BuffName": "(Forced) Burn Effect",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 140
    }
  },
  "BuffEffect": {
    "id": [
      116845,
      116846
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 116845,
  "BuffName": "Burning State Effect [Burning]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25,
    "force_status": 1
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 116846,
  "BuffName": "Burning Bleeding Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "3_Burn",
    "force_status": 1
  }
}

Enemy

{
  "id": 116847,
  "BuffName": "(Forced) Stun Effect [Stun - Calculated Chance]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy",
    "force_status": 1
  },
  "BuffStateID": 80010
}

Enemy

{
  "id": 116848,
  "BuffName": "(Forced) Freeze Effect [Freeze]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 110
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "Freeze": 1,
    "DefAttr": 3,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "5_Freeze",
    "NoEffectMove": 3,
    "force_status": 1,
    "atk_def_priority": 1
  },
  "BuffStateID": 85070
}

Enemy

{
  "id": 116849,
  "BuffName": "Tetra Vortex (Adds All Abnormal Statuses)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 20210050,
      "type": 5040
    }
  },
  "BuffEffect": {
    "id": [
      116841,
      116844,
      116847,
      116848
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 300020,
  "BuffName": "Bleed Effect",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      300021,
      300022
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 300021,
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood"
  },
  "BuffStateID": 120032
}

Enemy

{
  "id": 300022,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.005,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood"
  }
}

Enemy

{
  "id": 300030,
  "BuffName": "Burning Effect",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 140
    }
  },
  "BuffEffect": {
    "id": [
      300031,
      300032
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 300031,
  "BuffName": "Burning State Effect [Burning]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25
  },
  "BuffStateID": 95410
}

Enemy

{
  "id": 300032,
  "BuffName": "Burning Bleeding Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "3_Burn"
  }
}

Enemy

{
  "id": 300040,
  "BuffName": "Stun Effect [Stun - Calculated Chance]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 130
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Enemy

{
  "id": 300050,
  "BuffName": "Freezing Effect [Freeze]",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 110
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "Freeze": 1,
    "DefAttr": 3,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "5_Freeze",
    "NoEffectMove": 3,
    "atk_def_priority": 1
  },
  "BuffStateID": 85070
}

Formula

{
  "CD": 10,
  "id": 1915010,
  "Buff": {
    "enemy": [
      116840,
      116849,
      85140
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1915000,
      "params": [
        1380,
        100
      ]
    }
  ],
  "Icon": "skill_1915001",
  "Camps": "Enemy",
  "FixCD": 1,
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 2305,
      "damChangePer": 13.8,
      "elementparam": 1
    },
    {
      "type": 2305,
      "damChangePer": 13.8,
      "elementparam": 2
    },
    {
      "type": 2305,
      "damChangePer": 13.8,
      "elementparam": 3
    },
    {
      "type": 2305,
      "damChangePer": 13.8,
      "elementparam": 4
    }
  ],
  "DescId": "##534060",
  "NameZh": "##532139",
  "SE_hit": "Skill/skill_magic_godfall_hit",
  "CastAct": "skill_ready_Glove",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "DelayCD": 2.1,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      116840,
      116849,
      85140
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill5_Glove"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 8,
    "type": 2
  },
  "SE_attack": "Skill/xiudou_shenmiezhan",
  "SkillCost": {
    "sp": 300
  },
  "SkillType": "Attack",
  "Target_EP": 2,
  "DamageType": 2,
  "Launch_Range": 6
}