Rechargeable Incendiary Gun
Lvl: 10 LeadSkill Magic Range: 6

Channels spiral energy cannon forward, dealing [Incendiary Gun] x 50% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 20% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.

Lvl: 9 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 48% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 19% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 8 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 46% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 18% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 7 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 44% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 17% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 6 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 42% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 16% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 5 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 40% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 15% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 4 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 38% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 14% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 3 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 36% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 13% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 2 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 34% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 12% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.
Lvl: 1 LeadSkill Magic Range: 6
• Channels spiral energy cannon forward, dealing [Incendiary Gun] x 32% Fire M.DMG every 0.3 seconds and costing 3% current MP. When MP is below 20%, the channeling ends. Reuse can also end the skill. [Rechargeable Incendiary Gun] has 11% chance to inflict [Burn] on the enemy and gradually reduce the enemy's Move SPD. Can change direction during channeling.

Formula

function CommonFun.calcDamage_63501(srcUser, targetUser, params, damageParam, logger)
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local Str = srcUser:GetProperty("Str")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + Str * Vit / 5) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv_fsp = srcUser:GetLernedSkillLevel(2592_HIGH_PRIEST:INCENDIARY_GUN)
  local skilllv_lx = srcUser:GetLernedSkillLevel(2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN)
  local skilllv_lgp = srcUser:GetLernedSkillLevel(2600_HIGH_PRIEST:SPARK_FLOW)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2592_HIGH_PRIEST:INCENDIARY_GUN_HIGH_PRIEST:INCENDIARY_GUN and damageParam.elementparam == 1 and 1 <= skilllv_lgp and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
    damChangePer = (skilllv_fsp * 2.4 + 12) * skilllv_lgp * 0.1
  end
  if skillID == 2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN and damageParam.elementparam == 4 then
    local GemValue = srcUser:GetGemValue(203101_RECHARGEABLE_INCENDIARY_GUN_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local Fifth = 1
    local MaxSp = srcUser:GetProperty("MaxSp")
    local Sp = srcUser:GetProperty("Sp")
    if srcUser:HasBuffID(90004734_VAULT_LIGHTNING_PUNCH_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
      Fifth = Fifth + 0.15 * Sp / MaxSp
    end
    damChangePer = (skilllv_fsp * 2.4 + 12) * (skilllv_lx * 0.02 + 0.3) * GemDam * Fifth
  end
  if skillID == 2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN and damageParam.elementparam == 1 and 1 <= skilllv_lgp and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
    local GemValue = srcUser:GetGemValue(203101_RECHARGEABLE_INCENDIARY_GUN_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local Fifth = 1
    local MaxSp = srcUser:GetProperty("MaxSp")
    local Sp = srcUser:GetProperty("Sp")
    if srcUser:HasBuffID(90004734_VAULT_LIGHTNING_PUNCH_1_T5_:MAX_STACK_0) and srcUser:HasBuffID(136910_THUNDERBOLT_CORE_:MAX_STACK_0) then
      Fifth = Fifth + 0.15 * Sp / MaxSp
    end
    damChangePer = (skilllv_fsp * 2.4 + 12) * (skilllv_lx * 0.02 + 0.3) * skilllv_lgp * 0.1 * GemDam * Fifth
  end
  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * (1 + RangeDam) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
  if targetUser:GetNpcID() ~= 0 and (skillID == 2592_HIGH_PRIEST:INCENDIARY_GUN_HIGH_PRIEST:INCENDIARY_GUN or skillID == 2598_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN_HIGH_PRIEST:RECHARGEABLE_INCENDIARY_GUN) then
    A = A * (1 + skilllv_fsp * 0.1)
  end
  if A <= 1 then
    return 1
  end
  return A
end

Self 6470

function CommonFun.calcBuff_6470(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(a)
  local Sp = targetUser:GetProperty("Sp")
  local A = -skilllv_1 * b / 100 * Sp
  return A
end

Enemy 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Self

{
  "id": 136953,
  "BuffName": "11109",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "Sp": {
      "a": 2590,
      "b": 3,
      "type": 6470
    },
    "type": "HSPChange"
  }
}

Enemy

{
  "id": 136931,
  "BuffName": "Burning State Effect [Burning]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25
  },
  "BuffStateID": 159201
}

Enemy

{
  "id": 136932,
  "BuffName": "Burning Bleeding Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "delHpPer": 0.1,
    "StateEffect": "3_Burn"
  }
}

Enemy

{
  "id": 136951,
  "BuffName": "Spiral Incendiary Gun (SPD Reduc.)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "MoveSpdPer": -0.1,
    "limit_layer": 10
  }
}

Enemy

{
  "id": 136952,
  "BuffName": "Spiral Incendiary Gun (Burn)",
  "BuffRate": {
    "Odds": {
      "a": 1,
      "b": 10,
      "type": 140
    }
  },
  "BuffEffect": {
    "id": [
      136931,
      136932
    ],
    "type": "AddBuff"
  }
}

Formula

{
  "id": 2598010,
  "Buff": {
    "self": [
      136953
    ],
    "enemy": [
      136951,
      136952
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2598000,
      "params": [
        50,
        20
      ]
    }
  ],
  "Icon": "skill_2598001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillDirectionRect",
  "Damage": [
    {
      "type": 63501,
      "damChangePer": 0,
      "elementparam": 4
    },
    {
      "type": 63501,
      "damChangePer": 0,
      "elementparam": 1
    }
  ],
  "DescId": "##1267328",
  "NameZh": "##1266338",
  "SE_hit": "Skill/skill_magic_fire_light_hit",
  "CastAct": "reading2",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "Fire_EP": 3,
  "SE_cast": "Skill/Skill_Hero_Janos_Attack_03",
  "Pvp_buff": {
    "self": [
      136953
    ],
    "enemy": [
      136951,
      136952
    ]
  },
  "RollType": 2,
  "Attack_EP": 2,
  "Lead_Type": {
    "type": 4,
    "min_sp_percent": 20,
    "clientinterrupt": 1
  },
  "SkillType": "LeadSkill",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "count": 99999,
    "width": 3,
    "distance": 10,
    "interval": 0.3,
    "no_select": 1,
    "range_num": 10,
    "chant_buff": [
      136950
    ],
    "isCountTrap": 1,
    "point_effect": "Eff_Doram_Boar_buff",
    "forward_offset": 0,
    "del_hide_as_atk": 1,
    "chant_can_use_skill": [
      2593,
      2594,
      2596
    ],
    "ignoreEffectCulling": 1,
    "fieldarea_cannot_immune": 1
  },
  "Launch_Range": 6,
  "PreCondition": [
    {
      "type": 3,
      "spvalue": 20
    }
  ],
  "AutoCondition": [
    {
      "type": 2
    }
  ],
  "FashionCastAct": "reading_Knuckle",
  "AutoCondition_Groove": 1
}