Formula
function CommonFun.calcDamage_11202(srcUser, targetUser, params, damageParam, logger)
local BaseLv = srcUser.BaseLv
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Int = srcUser:GetProperty("Int")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
local targetDefElement = targetUser:GetProperty("DefAttr")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local MDef2 = targetUser:GetProperty("MDef")
local MDefPer2 = targetUser:GetProperty("MDefPer")
local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
local damChangePer = damageParam.damChangePer
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
local Refine = srcUser:GetProperty("Refine")
local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
local zdGem1 = srcUser:GetGemValue(102091_VIBRATION_ECHO_DMG_PERCENTAGE)
local zdGem2 = srcUser:GetGemValue(112091_VIBRATION_ECHO_DMG_PERCENTAGE)
local zdGem3 = srcUser:GetGemValue(102121_VIBRATION_ECHO_DMG_PERCENTAGE)
local zdGem4 = srcUser:GetGemValue(112121_VIBRATION_ECHO_DMG_PERCENTAGE)
local GemDam1 = 1 + zdGem1 / 100000 + zdGem2 / 100000 + zdGem3 / 100000 + zdGem4 / 100000
local lyGem1 = srcUser:GetGemValue(102092_VIBRATION_AREA_EXTRA_PERCENTAGE_ACTIVATION_DMG)
local lyGem2 = srcUser:GetGemValue(112092_VIBRATION_AREA_EXTRA_PERCENTAGE_ACTIVATION_DMG)
local GemDam2 = lyGem1 / 100000 + lyGem2 / 100000
local RangeDam = srcUser:GetProperty("RangeDam")
local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * GemDam1 * (1 + RangeDam)
if A <= 1 then
return 1
end
local skilllv_1 = srcUser:GetLernedSkillLevel(1387_ASSASSIN_CROSS:VIBRATION_FIELD)
local skilllv_2 = srcUser:GetLernedSkillLevel(1436_ASSASSIN_CROSS:VIBRATION_FIELD)
local AttrEffect = srcUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
return A * (1 + (skilllv_1 + skilllv_2) * 0.2 + GemDam2)
end
return A
end
Self
{
"id": 200241,
"BuffName": "Poisonous Apple (delete self)",
"BuffRate": {
"Odds": 100
},
"Condition": {
"time": 1,
"type": "AfterTime"
},
"BuffEffect": {
"type": "DelMe"
}
}
Enemy
{
"id": 118920,
"BuffName": "Resounding Quake (Aeisr Monument Slowdown)",
"BuffRate": {
"Odds": {
"a": 0,
"b": 0,
"c": 102043,
"d": 100,
"type": 3250
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"id": [
118921
],
"type": "AddBuff"
}
}
Enemy
{
"id": 118921,
"BuffName": "Slowed",
"BuffRate": {
"Odds": 100
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"BuffEffect": {
"type": "AttrChange",
"MoveSpdPer": {
"a": 0,
"b": 0,
"c": 102043,
"d": -0.05,
"type": 3250
}
}
}
Enemy
{
"id": 118930,
"BuffDesc": "Stun: disable movement, stop restoring mana",
"BuffIcon": "skillbuff_commonbuff",
"BuffName": "Vibration Echo [Stun]",
"BuffRate": {
"Odds": {
"type": 133
}
},
"BuffType": {
"isgain": 0,
"isdisperse": 1
},
"IconType": 1,
"BuffEffect": {
"type": "StatusChange",
"NoAct": 1,
"AttrEffect": [
3,
4
],
"StateEffect": "4_Dizzy"
},
"BuffStateID": 80010
}
Formula
{
"id": 1400001,
"Buff": {
"self": [
200241
],
"enemy": [
118920,
118930
]
},
"Icon": "skill_1397001",
"Camps": "Enemy",
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 11202,
"damChangePer": 10.8,
"elementparam": 5
}
],
"NameZh": "##143773",
"DamTime": {
"type": 1,
"value": 2
},
"Fire_EP": 3,
"Pvp_buff": {
"self": [
200241
],
"enemy": [
118920,
118930
]
},
"RollType": 2,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"SkillType": "Attack",
"Target_EP": 3,
"AttackStatus": 1,
"Launch_Range": 5
}