Reverberation
Lvl: 1 Attack Magic Range: 5

Formula

function CommonFun.calcDamage_11202(srcUser, targetUser, params, damageParam, logger)
  local BaseLv = srcUser.BaseLv
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * raceparam * bossparam * bossparam2
  local Refine = srcUser:GetProperty("Refine")
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local zdGem1 = srcUser:GetGemValue(102091_VIBRATION_ECHO_DMG_PERCENTAGE)
  local zdGem2 = srcUser:GetGemValue(112091_VIBRATION_ECHO_DMG_PERCENTAGE)
  local zdGem3 = srcUser:GetGemValue(102121_VIBRATION_ECHO_DMG_PERCENTAGE)
  local zdGem4 = srcUser:GetGemValue(112121_VIBRATION_ECHO_DMG_PERCENTAGE)
  local GemDam1 = 1 + zdGem1 / 100000 + zdGem2 / 100000 + zdGem3 / 100000 + zdGem4 / 100000
  local lyGem1 = srcUser:GetGemValue(102092_VIBRATION_AREA_EXTRA_PERCENTAGE_ACTIVATION_DMG)
  local lyGem2 = srcUser:GetGemValue(112092_VIBRATION_AREA_EXTRA_PERCENTAGE_ACTIVATION_DMG)
  local GemDam2 = lyGem1 / 100000 + lyGem2 / 100000
  local RangeDam = srcUser:GetProperty("RangeDam")
  local A = (AtkFinal * MDefReduc * (1 - MDamReduc2) + Refine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 * GemDam1 * (1 + RangeDam)
  if A <= 1 then
    return 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1387_ASSASSIN_CROSS:VIBRATION_FIELD)
  local skilllv_2 = srcUser:GetLernedSkillLevel(1436_ASSASSIN_CROSS:VIBRATION_FIELD)
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  if bits[CommonFun.AttrEffect.TriggerTrapMark] == 1 then
    return A * (1 + (skilllv_1 + skilllv_2) * 0.2 + GemDam2)
  end
  return A
end

Self

{
  "id": 200241,
  "BuffName": "Poisonous Apple (delete self)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 1,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "type": "DelMe"
  }
}

Enemy

{
  "id": 118920,
  "BuffName": "Resounding Quake (Aeisr Monument Slowdown)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 102043,
      "d": 100,
      "type": 3250
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "id": [
      118921
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 118921,
  "BuffName": "Slowed",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "MoveSpdPer": {
      "a": 0,
      "b": 0,
      "c": 102043,
      "d": -0.05,
      "type": 3250
    }
  }
}

Enemy

{
  "id": 118930,
  "BuffDesc": "Stun: disable movement, stop restoring mana",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Vibration Echo [Stun]",
  "BuffRate": {
    "Odds": {
      "type": 133
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Formula

{
  "id": 1400001,
  "Buff": {
    "self": [
      200241
    ],
    "enemy": [
      118920,
      118930
    ]
  },
  "Icon": "skill_1397001",
  "Camps": "Enemy",
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 11202,
      "damChangePer": 10.8,
      "elementparam": 5
    }
  ],
  "NameZh": "##143773",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      200241
    ],
    "enemy": [
      118920,
      118930
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "SkillType": "Attack",
  "Target_EP": 3,
  "AttackStatus": 1,
  "Launch_Range": 5
}