Scarlet Curtain
Lvl: 10 Passive

While using gun skills, there's a chance of causing the enemy to bleed (20% chance for pistols and 40% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight

Lvl: 9 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (19% chance for pistols and 37% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 8 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (18% chance for pistols and 34% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 7 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (17% chance for pistols and 31% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 6 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (16% chance for pistols and 28% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 5 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (15% chance for pistols and 25% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 4 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (14% chance for pistols and 22% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 3 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (13% chance for pistols and 19% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 2 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (12% chance for pistols and 16% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight
Lvl: 1 Passive
• While using gun skills, there's a chance of causing the enemy to bleed (11% chance for pistols and 13% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight

Self 7020

function CommonFun.calcBuff_7020(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local skilllv = srcUser:GetLernedSkillLevel(a)
  local A = MaxHp * (skilllv * b + c)
  return A
end

Self

{
  "id": 133690,
  "BuffName": "Scarlet Curtain (Pistol)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Attack",
    "equipType": [
      310
    ],
    "need_skill": [
      2202,
      2203,
      2223,
      2224,
      2241,
      2250,
      818
    ],
    "must_have_damage": 1
  },
  "BuffEffect": {
    "id": [
      133692
    ],
    "Odds": 100,
    "type": "AddBuff"
  }
}

Self

{
  "id": 133691,
  "BuffName": "Scarlet Curtain (Rifle Gun)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Attack",
    "equipType": [
      320
    ],
    "need_skill": [
      2205,
      2227,
      2243,
      2250,
      2251,
      818
    ],
    "must_have_damage": 1
  },
  "BuffEffect": {
    "id": [
      133692
    ],
    "Odds": 100,
    "type": "AddBuff"
  }
}

Self

{
  "id": 133692,
  "BuffName": "Bleed Effect",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 185
    }
  },
  "BuffEffect": {
    "id": [
      133693,
      133694
    ],
    "type": "AddBuff"
  }
}

Self

{
  "id": 133693,
  "BuffName": "Bleeding Effect [HP Loss]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "AtkPer": -0.25,
    "SkillASPD": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "2_Blood"
  },
  "BuffStateID": 120032
}

Self

{
  "id": 133694,
  "BuffName": "HP Loss Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "Hp": {
      "a": 2265,
      "b": -0.001,
      "c": -0.005,
      "type": 7020
    },
    "type": "HpReduce",
    "delHpPer": 0.2,
    "StateEffect": "2_Blood",
    "checkSpecialHide": 2
  }
}

Self

{
  "id": 133695,
  "BuffName": "Scarlet Curtain (Invisible)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "SpecialHide",
    "onlyBuffs": [
      133694
    ]
  }
}

Formula

{
  "id": 2246010,
  "Buff": {
    "self": [
      133690,
      133691,
      133695
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2246000,
      "params": [
        20,
        40
      ]
    }
  ],
  "Icon": "skill_2246001",
  "Level": 10,
  "DescId": "##1154948",
  "NameZh": "##1113125",
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "self": [
      133690,
      133691,
      133695
    ]
  },
  "ExtraMaxLevel": 0
}