Shield Chain
Lvl: 20 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2

Use shield to deal Dam: (250%×Combos 5) to a single enemy. Using it increases 200 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.

Lvl: 19 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (245%×Combos 5) to a single enemy. Using it increases 180 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 18 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (240%×Combos 5) to a single enemy. Using it increases 160 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 17 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (235%×Combos 5) to a single enemy. Using it increases 140 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 16 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (230%×Combos 5) to a single enemy. Using it increases 120 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 15 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (225%×Combos 5) to a single enemy. Using it increases 100 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 14 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (220%×Combos 5) to a single enemy. Using it increases 80 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 13 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (215%×Combos 5) to a single enemy. Using it increases 60 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 12 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (210%×Combos 5) to a single enemy. Using it increases 40 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 11 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Dam: (205%×Combos 5) to a single enemy. Using it increases 20 points to your M.Def for 3 seconds. Shield as off-hand weapon must be equipped.
Lvl: 10 Attack Physical Skill Delay: 1.5 sec SP: 34 Range: 4 Cast Time: 2
• Use shield to deal Damage: (200%×Combos 5) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 9 Attack Physical Skill Delay: 1.5 sec SP: 32 Range: 4 Cast Time: 2
• Use shield to deal Damage: (180%×Combos 5) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 8 Attack Physical Skill Delay: 1.5 sec SP: 30 Range: 4 Cast Time: 2
• Use shield to deal Damage: (170%×Combos 4) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 7 Attack Physical Skill Delay: 1.5 sec SP: 28 Range: 4 Cast Time: 2
• Use shield to deal Damage: (160%×Combos 4) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 6 Attack Physical Skill Delay: 1.5 sec SP: 26 Range: 4 Cast Time: 2
• Use shield to deal Damage: (150%×Combos 3) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 5 Attack Physical Skill Delay: 1.5 sec SP: 24 Range: 4 Cast Time: 1.5
• Use shield to deal Damage: (140%×Combos 3) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 4 Attack Physical Skill Delay: 1.5 sec SP: 22 Range: 4 Cast Time: 1.5
• Use shield to deal Damage: (130%×Combos 2) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 3 Attack Physical Skill Delay: 1.5 sec SP: 20 Range: 4 Cast Time: 1.5
• Use shield to deal Damage: (120%×Combos 2) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 2 Attack Physical Skill Delay: 1.5 sec SP: 18 Range: 4 Cast Time: 1.5
• Use shield to deal Damage: (110%×Combos 1) to a single enemy. Shield as off-hand weapon must be equipped.
Lvl: 1 Attack Physical Skill Delay: 1.5 sec SP: 16 Range: 4 Cast Time: 1.5
• Use shield to deal Damage: (100%×Combos 1) to a single enemy. Shield as off-hand weapon must be equipped.

Aesir

• Shield Chain - Empower [Shield Chain] Single Base Dmg +10%
• Shield Chain -Range [Shield Chain] Range +0.5m

Formula

function CommonFun.calcDamage_7203(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local shield = srcUser:GetEquipedID(1)
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(70040_AESIR_SHIELD_CHAIN_SINGLE_BASE_DMG_10)
  local RuneDamage = 1 + 0.1 * Num1
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
  if VDDamage <= 0 then
    VDDamage = 0
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
  local Sheild = skilllv_1 * 0.01 + 1
  local GemValue = srcUser:GetGemValue(72111_SHIELD_CHAIN_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local RefineLvH = srcUser:GetEquipedRefineLv(2)
  local huangjiazhanjia = 0
  if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_R4_:MAX_STACK_0) then
    huangjiazhanjia = 0.15
  end
  local RefineLvJ = srcUser:GetEquipedRefineLv(1)
  local jingdun = 0
  if shield == 42508 or shield == 142508 then
    jingdun = jingdun + 0.15
  end
  if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_R4_:MAX_STACK_0) then
    jingdun = jingdun + 0.1
  end
  if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_R8_:MAX_STACK_0) then
    jingdun = jingdun + 0.05
  end
  local Nirvana = 0
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42581 or equipRing.id == 142581 then
    if 5 > equipRing.refinelv then
      Nirvana = Nirvana + 0.15
    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
      Nirvana = Nirvana + 0.15 + 0.05
    elseif 10 <= equipRing.refinelv then
      Nirvana = Nirvana + 0.15 + 0.05 + 0.1
    end
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
    if 5 > equipRingSD.refinelv then
      Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
      Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
    elseif 10 <= equipRingSD.refinelv then
      Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
    end
  end
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(43800_1797_:MAX_STACK_0) or srcUser:HasBuffID(44010_1738_:MAX_STACK_0) or srcUser:HasBuffID(43590_ACADEMY_GUN_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 50
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + VDDamage) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * Sheild * GemDam * (1 + huangjiazhanjia + jingdun + Nirvana) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  return A
end

Self

{
  "id": 115190,
  "BuffDesc": "M.Def increases",
  "BuffIcon": "skillbuff_360001",
  "BuffName": "Shield Chain (Peak Level) increases M.Def",
  "BuffRate": {
    "Odds": 100
  },
  "IconType": 1,
  "BuffEffect": {
    "MDef": {
      "a": 20,
      "b": -200,
      "type": 1
    },
    "type": "AttrChange"
  }
}

Formula

{
  "id": 360020,
  "Buff": {
    "self": [
      115190
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 360001,
      "params": [
        250,
        5,
        200
      ]
    }
  ],
  "Icon": "skill_360001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 7203,
      "damChangePer": 12.5
    }
  ],
  "DescId": "##170981",
  "NameZh": "##169387",
  "SE_hit": "Skill/skill_weapon_shieldmuilt_hit_01",
  "DamTime": {
    "type": 1,
    "value": 5
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "SE_cast": "Skill/Magic_cast",
  "Pvp_buff": {
    "self": [
      115190
    ]
  },
  "RollType": 1,
  "SkillHit": 0.2,
  "AttackAct": [
    "use_skill3"
  ],
  "Attack_EP": 5,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 2,
    "type": 2
  },
  "PeakLevel": 10,
  "SE_attack": "Skill/skill_weapon_shieldmuilt_attack_01",
  "SkillCost": {
    "sp": 34
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 1,
  "Launch_Range": 4,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 510
    }
  ]
}