Shield Charge
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 10 Range: 3

Smashes the target with the shield, dealing 300%*Dmg and knocking it back for 3m. Has a 40% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 10 Range: 3
• Smashes the target with the shield, dealing 260%*Dmg and knocking it back for 3m. Has a 32% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 10 Range: 3
• Smashes the target with the shield, dealing 220%*Dmg and knocking it back for 3m. Has a 24% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 10 Range: 3
• Smashes the target with the shield, dealing 180%*Dmg and knocking it back for 3m. Has a 16% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 10 Range: 3
• Smashes the target with the shield, dealing 140%*Dmg and knocking it back for 3m. Has a 8% chance to stun the target for 3 sec Shield type weapons are required. Damage dealt is affected by Vit, Dex and Shield Refine Level

Aesir

• Shield Charge -Stun [Shield Charge] Stun Rate +15%
• Shield Charge -Hit Hit of [Shield Charge] +20%

Formula

function CommonFun.calcDamage_7205(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local shield = srcUser:GetEquipedID(1)
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
  if VDDamage <= 0 then
    VDDamage = 0
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
  local Sheild = skilllv_1 * 0.01 + 1
  local RefineLvH = srcUser:GetEquipedRefineLv(2)
  local huangjiazhanjia = 0
  if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_R4_:MAX_STACK_0) then
    huangjiazhanjia = 0.15
  end
  local RefineLvJ = srcUser:GetEquipedRefineLv(1)
  local jingdun = 0
  if shield == 42508 or shield == 142508 then
    jingdun = jingdun + 0.15
  end
  if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_R4_:MAX_STACK_0) then
    jingdun = jingdun + 0.1
  end
  if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_R8_:MAX_STACK_0) then
    jingdun = jingdun + 0.05
  end
  local Nirvana = 0
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42581 or equipRing.id == 142581 then
    if 5 > equipRing.refinelv then
      Nirvana = Nirvana + 0.15
    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
      Nirvana = Nirvana + 0.15 + 0.05
    elseif 10 <= equipRing.refinelv then
      Nirvana = Nirvana + 0.15 + 0.05 + 0.1
    end
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
    if 5 > equipRingSD.refinelv then
      Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
      Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
    elseif 10 <= equipRingSD.refinelv then
      Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
    end
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + VDDamage) * (1 + DamIncrease - ShortRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * Sheild * (1 + huangjiazhanjia + jingdun + Nirvana)
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 115120,
  "BuffName": "Shield Charge [Stunning]",
  "BuffRate": {
    "Odds": {
      "a": 8,
      "b": 0,
      "type": 2000
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoAct": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "4_Dizzy"
  },
  "BuffStateID": 80010
}

Formula

{
  "id": 355005,
  "Buff": {
    "enemy": [
      115120
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 355000,
      "params": [
        300,
        40,
        3
      ]
    }
  ],
  "Icon": "skill_355001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 7205,
      "damChangePer": 3
    }
  ],
  "DescId": "##171207",
  "NameZh": "##112373",
  "SE_hit": "Skill/skill_weapon_shield_hit_02",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      115120
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill3"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/skill_weapon_shieldsmash_attack_01",
  "SkillCost": {
    "sp": 10
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "HitEffects": [
    {
      "type": 1,
      "speed": 10,
      "distance": 3,
      "direction": "back"
    }
  ],
  "Launch_Range": 3,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 510
    }
  ]
}