Shield of Judex
Lvl: 10 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 46 Range: 5 Cast Time: 3

A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.

Lvl: 9 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 44 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x190%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 8 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 42 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x180%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 7 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 40 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x170%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 6 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 38 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x160%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 5 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 36 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x150%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 4 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 34 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x140%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 3 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 32 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x130%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 2 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 30 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x120%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Lvl: 1 Attack Physical CD: 4 sec Skill Delay: 1 sec SP: 28 Range: 5 Cast Time: 3
• A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.

Formula

function CommonFun.calcDamage_7204(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Vit = srcUser:GetProperty("Vit")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local shield = srcUser:GetEquipedID(1)
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skilllv_1 = srcUser:GetLernedSkillLevel(352_RUNE_KNIGHT:SHIELD_BOOMERANG)
  local TopAtk = 0
  if 5 < skilllv_1 then
    TopAtk = (Atk * (1 + AtkPer) + Refine) * (skilllv_1 - 5) / 10
  end
  local BaseAtk = Vit * 8 + math.floor(Vit * Vit / 100) * 4 + math.floor(Dex / 5) + math.floor(Luk / 5) + RefineLv * RefineLv * 2 + TopAtk
  local AtkFinal = BaseAtk * elementparam * elementparam2 * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local Num1 = srcUser:GetRunePoint(70100_AESIR_SHIELD_BOOMERANG_DMG_5)
  local RuneDamage = 1 + 0.05 * Num1
  local RefineLv = srcUser:GetEquipedRefineLv(1)
  local VDDamage = Vit / 150 + Dex / 200 + RefineLv / 15
  if VDDamage <= 0 then
    VDDamage = 0
  end
  local skilllv_2 = srcUser:GetLernedSkillLevel(1181_THIEF:SHIELD_OF_DEFENSE)
  local Sheild = skilllv_2 * 0.01 + 1
  local GemValue = srcUser:GetGemValue(72092_SHIELD_BOOMERANG_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local shenp = 1
  if skillID == 3805_ROYAL_GUARD:SHIELD_OF_JUDEX then
    if skilllv_1 <= 5 then
      damChangePer = 3 + skilllv_1 * 0.6
    else
      damChangePer = 6
    end
    local skilllv_sp = srcUser:GetLernedSkillLevel(3805_ROYAL_GUARD:SHIELD_OF_JUDEX)
    local skilllv_db = srcUser:GetLernedSkillLevel(3804_ROYAL_GUARD:REVELATION_OF_GOD)
    shenp = 1 + skilllv_sp * 0.1
    VDDamage = VDDamage + skilllv_db * 0.05 * RefineLv
  end
  local RefineLvH = srcUser:GetEquipedRefineLv(2)
  local huangjiazhanjia = 0
  if 10 <= RefineLvH and srcUser:HasBuffID(90002013_IMPERIAL_ARMOR_R4_:MAX_STACK_0) then
    huangjiazhanjia = 0.15
  end
  local RefineLvJ = srcUser:GetEquipedRefineLv(1)
  local jingdun = 0
  if shield == 42508 or shield == 142508 then
    jingdun = jingdun + 0.15
  end
  if 10 <= RefineLvJ and srcUser:HasBuffID(90002033_MIRROR_SHIELD_R4_:MAX_STACK_0) then
    jingdun = jingdun + 0.1
  end
  if 5 <= RefineLvJ and srcUser:HasBuffID(90002027_LEGION_PLATE_ARMOR_R8_:MAX_STACK_0) then
    jingdun = jingdun + 0.05
  end
  local Nirvana = 0
  local equipRing = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_EQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRing.id == 42581 or equipRing.id == 142581 then
    if 5 > equipRing.refinelv then
      Nirvana = Nirvana + 0.15
    elseif 5 <= equipRing.refinelv and 10 > equipRing.refinelv then
      Nirvana = Nirvana + 0.15 + 0.05
    elseif 10 <= equipRing.refinelv then
      Nirvana = Nirvana + 0.15 + 0.05 + 0.1
    end
  end
  local equipRingSD = srcUser:getEquip(CommonFun.PackType.EPACKTYPE_SHADOWEQUIP, CommonFun.EquipPos.EEQUIPPOS_SHIELD)
  if equipRingSD.id == 42581 or equipRingSD.id == 142581 then
    if 5 > equipRingSD.refinelv then
      Nirvana = Nirvana + 0.15 * equipRingSD.quench_per / 100
    elseif 5 <= equipRingSD.refinelv and 10 > equipRingSD.refinelv then
      Nirvana = Nirvana + 0.2 * equipRingSD.quench_per / 100
    elseif 10 <= equipRingSD.refinelv then
      Nirvana = Nirvana + 0.30000000000000004 * equipRingSD.quench_per / 100
    end
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) * (damChangePer + VDDamage) * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)) * RuneDamage * Sheild * GemDam * shenp * (1 + huangjiazhanjia + jingdun + Nirvana)
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 4,
  "id": 3805010,
  "Cost": 1,
  "Desc": [
    {
      "id": 3805000,
      "params": [
        200
      ]
    }
  ],
  "Icon": "skill_3805001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 7204,
      "damChangePer": 0
    }
  ],
  "DescId": "##172073",
  "NameZh": "##169134",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 0,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "RollType": 1,
  "SkillHit": 0.3,
  "AttackAct": [
    "use_skill3_Spear"
  ],
  "Attack_EP": 0,
  "Lead_Type": {
    "CCT": 0,
    "FCT": 3,
    "type": 2
  },
  "SE_attack": "Skill/Avenger_shenpanzhidun",
  "SkillCost": {
    "sp": 46
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 1,
  "Logic_Param": {
    "range": 2,
    "spotter": 1,
    "range_num": 15
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 510
    }
  ],
  "ExtraMaxLevel": 0
}