Side Split
Lvl: 10 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 60 Range: 3.5

Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*3200% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.

Lvl: 9 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 55 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2920% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 8 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 50 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2640% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 7 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 45 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2360% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 6 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 40 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*2080% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 5 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 35 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*1800% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 4 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 30 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*1520% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 3 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 25 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*1240% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 2 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 20 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*960% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.
Lvl: 1 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 15 Range: 3.5
• Aim at one enemy and perform a side split, dealing P.DMG equal to P.ATK*680% to enemies within a 4m long 120° fan-shaped area in the front. For every one enemy hit, remove 1 debuff from self.

Formula

function CommonFun.calcDamage_69501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local Vit = srcUser:GetProperty("Vit")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local Hp2 = targetUser:GetProperty("Hp")
  local MaxHp2 = targetUser:GetProperty("MaxHp")
  local damChangePer = damageParam.damChangePer
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local skilllv_jz = srcUser:GetLernedSkillLevel(2777_SAINT:COSMIC_RING)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2773_SAINT:SUPER_LONG_STAR_WAVE or skillID == 2782_SAINT:SUPER_LONG_STAR_WAVE then
    damChangePer = damChangePer + Str / 20
    local targetid = targetUser:GetGuid()
    local distance = srcUser:GetDistance(targetid)
    if distance <= 5 then
      damChangePer = damChangePer * 1.5
    end
  end
  local DifferentWorldUncle = 1
  if skillID == 2772_SAINT:SIDE_SPLIT or skillID == 2781_SAINT:SIDE_SPLIT then
    local GemValue = srcUser:GetGemValue(209131_WHEN_YOU_USE_SIDE_SPLIT_CONSECUTIVELY_INCREASES_THE_DMG_OF_SIDE_SPLIT_BY_PERCENTAGE)
    local LastSkill = srcUser:GetLastUseSkillBigID()
    if LastSkill == 2772 or LastSkill == 2781 then
      damChangePer = damChangePer * (1 + GemValue / 100000)
    end
    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
    if srcUser:HasBuffID(23050_23_:MAX_STACK_0) then
      DifferentWorldUncle = DifferentWorldUncle + 0.01 * RefineLv7
    end
    if srcUser:HasBuffID(23060_23_:MAX_STACK_0) then
      DifferentWorldUncle = DifferentWorldUncle + 0.02 * RefineLv7
    end
  end
  if targetUser:HasBuffID(138080_COSMIC_RING_:MAX_STACK_0) then
    damChangePer = damChangePer * (1 + skilllv_jz * 0.1)
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DifferentWorldUncle
  if A <= 1 then
    return 1
  end
  return A
end
Side Split

Enemy

{
  "id": 138034,
  "BuffName": "23",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 0.3,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "id": 2783001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}
Side Split

Enemy

{
  "id": 138036,
  "BuffName": "23",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 138003,
      "type": 5040
    }
  },
  "Condition": {
    "time": 0.5,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "id": 2783001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0,
    "need_cost": 1
  }
}

Selfondamage

{
  "id": 138100,
  "BuffName": "Side Split",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "num": 1,
    "type": "Disperse"
  },
  "BuffStateID": 118260
}

Formula

{
  "CD": 2,
  "id": 2772010,
  "Buff": {
    "enemy": [
      138034,
      138036
    ],
    "selfondamage": [
      138100
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2772000,
      "params": [
        3200
      ]
    }
  ],
  "Icon": "skill_2772001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillTargetRect",
  "Damage": [
    {
      "type": 69501,
      "damChangePer": 32
    }
  ],
  "DescId": "##3364129",
  "NameZh": "##170045",
  "SE_hit": "Skill/sfx_aierjia_frontalchop_hit_01",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      138034,
      138036
    ],
    "selfondamage": [
      138100
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/sfx_aierjia_frontalchop_attack_01",
  "SkillCost": {
    "sp": 60
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "angle": 120,
    "shape": "arc",
    "distance": 4,
    "no_select": 1,
    "range_num": 10,
    "must_debuff": 1,
    "com_cd_skills": [
      2781
    ],
    "forward_offset": 0
  },
  "Launch_Range": 3.5,
  "FashionAttackAct": "use_skill"
}