Slash
Lvl: 10 Attack Physical Skill Delay: 2 sec SP: 50 Range: 1

Deals (Atk760%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Lvl: 9 Attack Physical Skill Delay: 2 sec SP: 46 Range: 1
• Deals (Atk700%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 8 Attack Physical Skill Delay: 2 sec SP: 42 Range: 1
• Deals (Atk640%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 7 Attack Physical Skill Delay: 2 sec SP: 38 Range: 1
• Deals (Atk580%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 6 Attack Physical Skill Delay: 2 sec SP: 34 Range: 1
• Deals (Atk520%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 5 Attack Physical Skill Delay: 2 sec SP: 30 Range: 1
• Deals (Atk460%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 4 Attack Physical Skill Delay: 2 sec SP: 26 Range: 1
• Deals (Atk400%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 3 Attack Physical Skill Delay: 2 sec SP: 22 Range: 1
• Deals (Atk340%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 2 Attack Physical Skill Delay: 2 sec SP: 18 Range: 1
• Deals (Atk280%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Lvl: 1 Attack Physical Skill Delay: 2 sec SP: 14 Range: 1
• Deals (Atk220%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Aesir

• Slash -Mastery Cast Delay of [Slash]-0.25 sec

Formula

function CommonFun.calcDamage_3104(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local Hp2 = targetUser:GetProperty("Hp")
  local MaxHp2 = targetUser:GetProperty("MaxHp")
  local damChangePer = damageParam.damChangePer
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    return 1
  end
  if Hp2 <= MaxHp2 * 0.3 then
    if bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
      return A * 2 * 1.5
    else
      return A * 2
    end
  elseif bits[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Self

{
  "id": 95430,
  "BuffDesc": "Slash: increase the damage of next auto attack",
  "BuffIcon": "skillbuff_196001",
  "BuffName": "Slash (increase the damage of next auto attack)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "AttrEffect": [
      14
    ]
  }
}

Self

{
  "id": 95431,
  "BuffName": "Slash (increase the damage of next auto attack)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "Condition": {
    "type": "Attack",
    "normal_skill": 1
  },
  "BuffEffect": {
    "id": [
      95430
    ],
    "type": "DelBuff"
  }
}

Formula

{
  "id": 196010,
  "Buff": {
    "self": [
      95430,
      95431
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 196000,
      "params": [
        760,
        10,
        100,
        30,
        100
      ]
    }
  ],
  "Icon": "skill_196001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3104,
      "damChangePer": 7.6
    }
  ],
  "DescId": "##170886",
  "NameZh": "##169760",
  "SE_hit": "Skill/skill_weapon_darkchop_hit",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "Pvp_buff": {
    "self": [
      95430,
      95431
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/Spear_attack",
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 1
}