Soul Siphon
Lvl: 20 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 108 Range: 6 Cast Time: 4 Fixed Cast Time: 0.4

Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1460% and has a 25% chance of reduceing the target’s SP to 0

Lvl: 19 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 104 Range: 6 Cast Time: 4 Fixed Cast Time: 0.39
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1400% and has a 24% chance of reduceing the target’s SP to 0
Lvl: 18 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 100 Range: 6 Cast Time: 4 Fixed Cast Time: 0.38
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1340% and has a 23% chance of reduceing the target’s SP to 0
Lvl: 17 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 96 Range: 6 Cast Time: 4 Fixed Cast Time: 0.37
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1280% and has a 22% chance of reduceing the target’s SP to 0
Lvl: 16 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 92 Range: 6 Cast Time: 4 Fixed Cast Time: 0.36
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1220% and has a 21% chance of reduceing the target’s SP to 0
Lvl: 15 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 88 Range: 6 Cast Time: 4 Fixed Cast Time: 0.35
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1160% and has a 20% chance of reduceing the target’s SP to 0
Lvl: 14 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 84 Range: 6 Cast Time: 4 Fixed Cast Time: 0.34
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1100% and has a 19% chance of reduceing the target’s SP to 0
Lvl: 13 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 80 Range: 6 Cast Time: 4 Fixed Cast Time: 0.33
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1040% and has a 18% chance of reduceing the target’s SP to 0
Lvl: 12 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 76 Range: 6 Cast Time: 4 Fixed Cast Time: 0.32
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *980% and has a 17% chance of reduceing the target’s SP to 0
Lvl: 11 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 72 Range: 6 Cast Time: 4 Fixed Cast Time: 0.31
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *920% and has a 16% chance of reduceing the target’s SP to 0
Lvl: 10 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 68 Range: 6 Cast Time: 4 Fixed Cast Time: 0.3
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *860% and has a 15% chance of reduceing the target’s SP to 0
Lvl: 9 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 64 Range: 6 Cast Time: 4 Fixed Cast Time: 0.29
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *800% and has a 14% chance of reduceing the target’s SP to 0
Lvl: 8 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 60 Range: 6 Cast Time: 4 Fixed Cast Time: 0.28
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *740% and has a 13% chance of reduceing the target’s SP to 0
Lvl: 7 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 56 Range: 6 Cast Time: 4 Fixed Cast Time: 0.27
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *680% and has a 12% chance of reduceing the target’s SP to 0
Lvl: 6 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 52 Range: 6 Cast Time: 4 Fixed Cast Time: 0.26
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *620% and has a 11% chance of reduceing the target’s SP to 0
Lvl: 5 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 48 Range: 6 Cast Time: 4 Fixed Cast Time: 0.25
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *560% and has a 10% chance of reduceing the target’s SP to 0
Lvl: 4 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 44 Range: 6 Cast Time: 4 Fixed Cast Time: 0.24
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *500% and has a 9% chance of reduceing the target’s SP to 0
Lvl: 3 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 40 Range: 6 Cast Time: 4 Fixed Cast Time: 0.23
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *440% and has a 8% chance of reduceing the target’s SP to 0
Lvl: 2 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 36 Range: 6 Cast Time: 4 Fixed Cast Time: 0.22
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *380% and has a 7% chance of reduceing the target’s SP to 0
Lvl: 1 Attack Magic CD: 4 sec Skill Delay: 1.5 sec SP: 32 Range: 6 Cast Time: 4 Fixed Cast Time: 0.21
• Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *320% and has a 6% chance of reduceing the target’s SP to 0

Aesir

• Soul Siphon - Magic Pen. Have a chance of increasing 2% when the enemy’s SP is reduced to 0
• Soul Siphon - Empower [Soul Siphon] Dmg +10%
• Soul Siphon - Cooldown [Soul Siphon] Skill CD -0.5 sec

Formula

function CommonFun.calcDamage_8201(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local Sp = targetUser:GetProperty("Sp")
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + Sp) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local Num_js = srcUser:GetRunePoint(82020_AESIR_SOUL_SIPHON_DMG_10)
  local RuneDamage = 1 + Num_js * 0.1
  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  local JSSZ = 1
  if 15 <= RefineLv and srcUser:HasBuffID(90002133_SPIRITUAL_ROD_R4_:MAX_STACK_0) then
    JSSZ = 1.15
  end
  if srcUser:HasBuffID(42710_STARFORGED_MAGIC_WAND_:MAX_STACK_0) then
    JSSZ = JSSZ + RefineLv * 0.01
  end
  if 15 <= RefineLv and srcUser:HasBuffID(42710_STARFORGED_MAGIC_WAND_:MAX_STACK_0) then
    JSSZ = JSSZ + 0.15
  end
  if srcUser:HasBuffID(90004574_STARFORGED_MAGIC_WAND_1_T5_:MAX_STACK_0) then
    JSSZ = JSSZ + 0.15
  end
  local GemValue = srcUser:GetGemValue(82041_SOUL_SIPHON_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * RuneDamage * JSSZ * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 118240,
  "BuffName": "Psyche Breaker",
  "BuffRate": {
    "Odds": {
      "a": 1,
      "b": 5,
      "c": 82019,
      "d": 2,
      "type": 4040
    }
  },
  "BuffEffect": {
    "Sp": -99999,
    "type": "HSPChange"
  }
}

Enemy

{
  "id": 118241,
  "BuffDesc": "Cannot Restore SP",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Dementia (Cannot Restore SP)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 82042,
      "type": 5010
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "AttrEffect2": [
      6
    ]
  },
  "BuffStateID": 118241
}

Formula

{
  "CD": 4,
  "id": 1320020,
  "Buff": {
    "enemy": [
      118240,
      118241
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1320000,
      "params": [
        1460,
        25
      ]
    }
  ],
  "Icon": "skill_1320001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 8201,
      "damChangePer": 14.6,
      "elementparam": 5
    }
  ],
  "DescId": "##170860",
  "NameZh": "##169164",
  "SE_hit": "Skill/skill_magic_watersplat_hit",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 3,
  "SE_cast": "Common/Magic_cast",
  "Pvp_buff": {
    "enemy": [
      118240,
      118241
    ]
  },
  "RollType": 2,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 1,
  "Lead_Type": {
    "CCT": 0.4,
    "FCT": 4,
    "type": 2
  },
  "PeakLevel": 10,
  "SE_attack": "Skill/EarthDrive_attack",
  "SkillCost": {
    "sp": 108
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 2,
  "Launch_Range": 6
}