Spirit Bomb Blast
Lvl: 5 Attack Physical CD: 2 sec Skill Delay: 2 sec SP: 42

Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(700%+100%*Spirit Bomb No.) all surrounding enemies.

Lvl: 4 Attack Physical CD: 2 sec Skill Delay: 2 sec SP: 39
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(600%+80%*Spirit Bomb No.) all surrounding enemies.
Lvl: 3 Attack Physical CD: 2 sec Skill Delay: 2 sec SP: 36
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(500%+60%*Spirit Bomb No.) all surrounding enemies.
Lvl: 2 Attack Physical CD: 2 sec Skill Delay: 2 sec SP: 33
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(400%+40%*Spirit Bomb No.) all surrounding enemies.
Lvl: 1 Attack Physical CD: 2 sec Skill Delay: 2 sec SP: 30
• Uses all Spirit Bombs to inflict Dmg equivalent to Atk*(300%+20%*Spirit Bomb No.) all surrounding enemies.

Formula

function CommonFun.calcDamage_12405(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Num1 = srcUser:GetBuffLayer(100500_SPIRIT_BOMB_:MAX_STACK_0)
  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
  local bawang2 = 1
  if srcUser:HasBuffID(90002061_SURA_RAMPAGE_R2_:MAX_STACK_0) then
    bawang2 = (RefineLv7 - 0) * 0.02 + 1
  end
  if srcUser:HasBuffID(41910_SKY_SMASH_:MAX_STACK_0) then
    bawang2 = (RefineLv7 - 0) * 0.02 + 1
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + damChangePer1 * Num1) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * bawang2
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 2,
  "id": 1212005,
  "Cost": 1,
  "Desc": [
    {
      "id": 1212000,
      "params": [
        700,
        100
      ]
    }
  ],
  "Icon": "skill_1212001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 12405,
      "damChangePer": 7,
      "damChangePer1": 1
    }
  ],
  "DescId": "##170980",
  "NameZh": "##169628",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 2,
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 0,
  "SE_attack": "Skill/BigCatSkill_miaoluoquan",
  "SkillCost": {
    "sp": 42
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "range_num": 10
  },
  "Launch_Range": 0,
  "PreCondition": [
    {
      "id": 100500,
      "type": 6
    }
  ],
  "StrengthenCost": [
    {
      "id": 100500,
      "num": 15,
      "type": 2
    }
  ]
}