Spitting
Lvl: 10 Attack Physical CD: 5 sec Range: 6

Inflict Water DMG of ATK x800% on a single enemy unit with a 30% chance of freezing the target for 3 seconds

Lvl: 9 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x700% on a single enemy unit with a 28% chance of freezing the target for 3 seconds
Lvl: 8 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x650% on a single enemy unit with a 26% chance of freezing the target for 3 seconds
Lvl: 7 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x600% on a single enemy unit with a 24% chance of freezing the target for 3 seconds
Lvl: 6 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x550% on a single enemy unit with a 22% chance of freezing the target for 3 seconds
Lvl: 5 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x500% on a single enemy unit with a 20% chance of freezing the target for 3 seconds
Lvl: 4 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x450% on a single enemy unit with a 18% chance of freezing the target for 3 seconds
Lvl: 3 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x400% on a single enemy unit with a 16% chance of freezing the target for 3 seconds
Lvl: 2 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x350% on a single enemy unit with a 14% chance of freezing the target for 3 seconds
Lvl: 1 Attack Physical CD: 5 sec Range: 6
• Inflict Water DMG of ATK x300% on a single enemy unit with a 12% chance of freezing the target for 3 seconds

Formula

function CommonFun.calcDamage_20(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 380_RUNE_KNIGHT:SONIC_CLAW or skillID == 383_RUNE_KNIGHT:SILVER_CHARGE or skillID == 384_RUNE_KNIGHT:TINDER_BREAKER then
    AtkPer = 0
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    return 1
  end
  return A
end

Enemy

{
  "id": 100033700,
  "BuffName": "Spitting",
  "BuffRate": {
    "Odds": {
      "a": 2,
      "b": 10,
      "type": 110
    }
  },
  "BuffEffect": {
    "type": "StatusChange",
    "Freeze": 1,
    "DefAttr": 3,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "5_Freeze",
    "NoEffectMove": 3,
    "atk_def_priority": 1
  },
  "BuffStateID": 85070
}

Formula

{
  "CD": 5,
  "id": 108100010,
  "Buff": {
    "enemy": [
      100033700
    ]
  },
  "Desc": [
    {
      "id": 108100010,
      "params": [
        800,
        30
      ]
    }
  ],
  "Icon": "skill_10025001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 20,
      "damChangePer": 8,
      "elementparam": 3
    }
  ],
  "DescId": "##285842",
  "NameZh": "##285575",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      100033700
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "SkillType": "Attack",
  "Target_EP": 3,
  "Launch_Range": 6
}