Storm Gust
Lvl: 2 Attack Physical Range: 1.5

Deals (Atk100%) Dmg to the target

Lvl: 1 Attack Physical Range: 1.5
• Deals (Atk100%) Dmg to the target

Formula

function CommonFun.calcDamage_40(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local WeaponType = srcUser:GetEquipedWeaponType()
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local Black = 1
  local skilllv_qihei = srcUser:GetLernedSkillLevel(194_KNIGHT:FULLBLACK_CLAW)
  if targetUser:GetBuffActive(95500) then
    Black = 1 + 0.15 * skilllv_qihei
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * Black - Vit2 * (1 + VitPer2)
  local Num1 = srcUser:GetRunePoint(31006_AESIR_DOUBLE_ATTACK_DMG_5)
  local Num2 = srcUser:GetRunePoint(31007_AESIR_DOUBLE_ATTACK_DMG_10)
  local Num3 = srcUser:GetRunePoint(31008)
  local Num4 = srcUser:GetRunePoint(31009)
  local Num5 = srcUser:GetRunePoint(31010)
  local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + Num5 * 0.1 + 1
  local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
  local huali = 1
  if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_R4_:MAX_STACK_0) then
    huali = 1.25
  elseif Buff == true then
    huali = 1.1
  end
  local Num6 = srcUser:GetRunePoint(32001_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_10)
  local Num7 = srcUser:GetRunePoint(32002_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_5)
  local RuneDamage2 = 1
  if targetUser:HasBuffID(95491_TWIN_BLADE_PENETRATION_:MAX_STACK_0) or targetUser:HasBuffID(95493_TWIN_BLADE_PENETRATION_PEAK_LEVEL_:MAX_STACK_0) then
    RuneDamage2 = Num6 * 0.1 + Num7 * 0.05 + 1
  end
  if A <= 1 then
    return 1
  end
  local ErDaoDam = 0
  if 10 < skilllv_1 then
    ErDaoDam = (skilllv_1 - 10) * 0.05
    skilllv_1 = 10
  end
  local NextAtk = 1
  if bits2[CommonFun.AttrEffect.NextAttackIncrease] == 1 then
    NextAtk = 2
  end
  local skilllv_eh = srcUser:GetLernedSkillLevel(1106_ARCANE_MASTER:DEEPEN_WOUND)
  local erGem = srcUser:GetGemValue(31091_DOUBLE_ATTACK_CHANCE_PERCENTAGE)
  local erDamGem = srcUser:GetGemValue(31092_DOUBLE_ATTACK_DMG_PERCENTAGE)
  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5 + erGem / 1000, srcUser:GetRandom()) then
    if CommonFun.IsInRate(skilllv_eh * 12, srcUser:GetRandom()) and srcUser.isServerCall then
      srcUser:AddBuff(116051_DEEPEN_WOUND_:MAX_STACK_0, targetUser:GetGuid())
      srcUser:AddBuff(116052_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
      srcUser:AddBuff(116053_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
    end
    return A * (2 + ErDaoDam) * (1 + erDamGem / 100000) * NextAtk * huali * RuneDamage * RuneDamage2, CommonFun.DamageType.ErLianJi
  end
  return A * huali * RuneDamage2 * NextAtk
end

Formula

{
  "CD": 0,
  "id": 173002,
  "Cost": 0,
  "Desc": [
    {
      "id": 173000,
      "params": [
        100
      ]
    }
  ],
  "Icon": "skill_10000",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 40,
      "skill1_id": 179
    }
  ],
  "DescId": "##170630",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 2,
  "SkillType": "Attack",
  "Target_EP": 3,
  "Launch_Type": 1,
  "Logic_Param": {
    "fire_count": 2
  },
  "Launch_Range": 1.5
}