Lvl: 1
Attack
Physical
Range: 1.5
• Deals (Atk100%) Dmg to the target
Formula
function CommonFun.calcDamage_40(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
local Refine = srcUser:GetProperty("Refine")
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local AttrEffect2 = srcUser:GetProperty("AttrEffect")
local bits2 = CommonFun.getBits(AttrEffect2)
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Black = 1
local skilllv_qihei = srcUser:GetLernedSkillLevel(194_KNIGHT:FULLBLACK_CLAW)
if targetUser:GetBuffActive(95500) then
Black = 1 + 0.15 * skilllv_qihei
end
local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) * Black - Vit2 * (1 + VitPer2)
local Num1 = srcUser:GetRunePoint(31006_AESIR_DOUBLE_ATTACK_DMG_5)
local Num2 = srcUser:GetRunePoint(31007_AESIR_DOUBLE_ATTACK_DMG_10)
local Num3 = srcUser:GetRunePoint(31008)
local Num4 = srcUser:GetRunePoint(31009)
local Num5 = srcUser:GetRunePoint(31010)
local RuneDamage = Num1 * 0.05 + Num2 * 0.1 + Num3 * 0.1 + Num4 * 0.05 + Num5 * 0.1 + 1
local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
local huali = 1
if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_R4_:MAX_STACK_0) then
huali = 1.25
elseif Buff == true then
huali = 1.1
end
local Num6 = srcUser:GetRunePoint(32001_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_10)
local Num7 = srcUser:GetRunePoint(32002_AESIR_WHEN_TWIN_BLADE_PENETRATION_IS_TRIGGERED_DAMAGE_DEALT_BY_AUTO_ATTACKS_5)
local RuneDamage2 = 1
if targetUser:HasBuffID(95491_TWIN_BLADE_PENETRATION_:MAX_STACK_0) or targetUser:HasBuffID(95493_TWIN_BLADE_PENETRATION_PEAK_LEVEL_:MAX_STACK_0) then
RuneDamage2 = Num6 * 0.1 + Num7 * 0.05 + 1
end
if A <= 1 then
return 1
end
local ErDaoDam = 0
if 10 < skilllv_1 then
ErDaoDam = (skilllv_1 - 10) * 0.05
skilllv_1 = 10
end
local NextAtk = 1
if bits2[CommonFun.AttrEffect.NextAttackIncrease] == 1 then
NextAtk = 2
end
local skilllv_eh = srcUser:GetLernedSkillLevel(1106_ARCANE_MASTER:DEEPEN_WOUND)
local erGem = srcUser:GetGemValue(31091_DOUBLE_ATTACK_CHANCE_PERCENTAGE)
local erDamGem = srcUser:GetGemValue(31092_DOUBLE_ATTACK_DMG_PERCENTAGE)
if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5 + erGem / 1000, srcUser:GetRandom()) then
if CommonFun.IsInRate(skilllv_eh * 12, srcUser:GetRandom()) and srcUser.isServerCall then
srcUser:AddBuff(116051_DEEPEN_WOUND_:MAX_STACK_0, targetUser:GetGuid())
srcUser:AddBuff(116052_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
srcUser:AddBuff(116053_DEEPEN_WOUND_RUNE_:MAX_STACK_0, targetUser:GetGuid())
end
return A * (2 + ErDaoDam) * (1 + erDamGem / 100000) * NextAtk * huali * RuneDamage * RuneDamage2, CommonFun.DamageType.ErLianJi
end
return A * huali * RuneDamage2 * NextAtk
end
Formula
{
"CD": 0,
"id": 173002,
"Cost": 0,
"Desc": [
{
"id": 173000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 40,
"skill1_id": 179
}
],
"DescId": "##170630",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 2,
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Type": 1,
"Logic_Param": {
"fire_count": 2
},
"Launch_Range": 1.5
}