Aesir
• Swordsman's Atk bonus increases by 3%, Auto Attack increases by
Formula
function CommonFun.calcDamage_16001(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local Num1 = srcUser:GetRunePoint(203024_AESIR_INCREASE_THE_WARRIOR_OF_WILDFIRE_S_AUTO_ATK_BONUS_BY_3_AUTO_ATTACK)
local Num2 = srcUser:GetRunePoint(11023)
local Num3 = srcUser:GetRunePoint(11024)
local Num4 = srcUser:GetRunePoint(12004)
local Num5 = srcUser:GetRunePoint(12011)
local RuneDamage = (Num1 + Num2 + Num3 + Num4 + Num5) * 0.03
local AtkPer1 = srcUser:GetProperty("AtkPer")
local AtkPer = AtkPer1 + RuneDamage
local NormalAtk = srcUser:GetProperty("NormalAtk")
NormalAtk = NormalAtk + 5 * Str
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Agi = srcUser:GetProperty("Agi")
local WeaponType = srcUser:GetEquipedWeaponType()
local skilllv_1 = srcUser:GetLernedSkillLevel(1701_BLADE_SOUL:FIRE_SWORD)
local Refine = srcUser:GetProperty("Refine")
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local Num6 = srcUser:GetRunePoint(203003_AESIR_BOOST_SWORDS_OF_WILDFIRE_S_ALL_TRUE_DMG_BY_5)
local liehuo = 1 + Num6 * 0.05
local SkillRealDam = 0
if skilllv_1 <= 10 then
SkillRealDam = skilllv_1 * 20 * liehuo
else
SkillRealDam = 200 * liehuo
end
local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk + NormalAtk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
local HolyEquip = 1
if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
HolyEquip = 1 + 0.05 * RefineLv
end
if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
HolyEquip = 1 + 0.05 * RefineLv
end
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine + SkillRealDam) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
if bits[CommonFun.StateEffect.Dizzy] == 1 and (Weapon == 40322_MURAMASA_1 or Weapon == 140322_MURAMASA_2) then
return A * 1.5
end
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 0,
"id": 1720001,
"Cost": 0,
"Desc": [
{
"id": 43000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 16001,
"skill1_id": 1701
}
],
"DescId": "##170885",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"SE_cast": "Skill/Spear_attack",
"SE_fire": "Skill/Spear_hit",
"RollType": 1,
"AttackAct": [
"attack",
"attack2"
],
"Attack_EP": 2,
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Type": 1,
"Launch_Range": 2
}