Storm Gust
Lvl: 1 Attack Physical Range: 2

Deals (Atk100%) Dmg to the target

Aesir

• STR auto attack Acolyte, Priest and High Priest's auto attack bonus converted from strength increases by 5%, Auto Attack increases by
• SP auto attack Acolyte, Priest and High Priest's M.Atk bonus increases by 7%, Auto Attack increases by
• Auto Attack -Silence auto attacks have a 2% chance to silence the target for 1 sec. The chance halves in PVP.

Formula

function CommonFun.calcDamage_50(srcUser, targetUser, params, damageParam, logger)
  local Str1 = srcUser:GetProperty("Str")
  local Num1 = srcUser:GetRunePoint(51013_AESIR_ACOLYTE_PRIEST_AND_HIGH_PRIEST_S_AUTO_ATTACK_BONUS_CONVERTED_FROM_STRENGTH_INCREASES_BY_5_AUTO_ATTACK_INCREASES_BY)
  local RuneDamage = Num1 * 0.05 + 1
  local Str = Str1 * RuneDamage
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk1 = srcUser:GetProperty("Atk")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local Num1 = srcUser:GetRunePoint(52013_AESIR_ACOLYTE_PRIEST_AND_HIGH_PRIEST_S_M_ATK_BONUS_INCREASES_BY_7_AUTO_ATTACK_INCREASES_BY)
  local Num2 = srcUser:GetRunePoint(52014)
  local Num3 = srcUser:GetRunePoint(52015)
  local Num4 = srcUser:GetRunePoint(52016)
  local Num5 = srcUser:GetRunePoint(52017)
  local Num6 = srcUser:GetRunePoint(52018)
  local RuneDamage1 = (Num1 + Num2 + Num3 + Num4 + Num5 + Num6) * 0.07
  local Atk = Atk1 + RuneDamage1 * MAtk * (1 + MAtkPer)
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
  local Refine = srcUser:GetProperty("Refine")
  local fromid = targetUser:GetBuffFromID(45000120_REPENTANCE_:MAX_STACK_0)
  local guid = srcUser:GetGuid()
  local BUffDam = 1
  if fromid == guid then
    BUffDam = 1.3
  end
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local race2 = targetUser.race
  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
    race2 = 2
  end
  local DefAttr2 = targetUser:GetProperty("DefAttr")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local zhufu = 1
  if srcUser:HasBuffID(129040_HAMMER_OF_BLESSINGS_:MAX_STACK_0) or srcUser:HasBuffID(129041_HAMMER_OF_BLESSINGS_SHORT_TERM_:MAX_STACK_0) then
    local skilllv_zf = srcUser:GetLernedSkillLevel(3610_PALADIN:HAMMER_OF_BLESSINGS)
    local GemValue = srcUser:GetGemValue(51161_BLESSING_HAMMER_S_INHERITED_AUTO_ATK_PERCENTAGE)
    zhufu = 1 + skilllv_zf * 0.05 + GemValue / 100000
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * BUffDam * zhufu
  if A <= 1 then
    return 1
  end
  if race2 == 3 or DefAttr2 == 9 or srcUser:HasBuffID(20510031_REGARD_THE_ENEMY_AS_DARK_ELEMENT_:MAX_STACK_0) and srcUser:HasBuffID(22000520_DEMON_BANE_IS_EFFECTIVE_ON_THE_DARK_ELEMENT_:MAX_STACK_0) or DefAttr2 == 7 and srcUser:HasBuffID(22000520_DEMON_BANE_IS_EFFECTIVE_ON_THE_DARK_ELEMENT_:MAX_STACK_0) then
    return A * (1 + math.min(skilllv_1, 10) * 0.05)
  end
  return A
end

Enemy

{
  "id": 45000065,
  "BuffDesc": "Silence: disable all skills except auto attacks",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "auto attack Silence",
  "BuffRate": {
    "Odds": {
      "a": 2,
      "type": 101
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "NoSkill": 1,
    "StateEffect": "10_Silence"
  },
  "BuffStateID": 96040
}

Formula

{
  "CD": 0,
  "id": 143001,
  "Buff": {
    "enemy": [
      45000065
    ]
  },
  "Cost": 0,
  "Desc": [
    {
      "id": 143000,
      "params": [
        100
      ]
    }
  ],
  "Icon": "skill_10000",
  "Camps": "Enemy",
  "Level": 1,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 50,
      "skill1_id": 234,
      "damChangePer": 1
    }
  ],
  "DescId": "##171016",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "Fire_EP": 3,
  "Pvp_buff": {
    "enemy": [
      45000066
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "attack"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/sfx_skill_fushi_stick_attack_01",
  "SkillType": "Attack",
  "Target_EP": 3,
  "Launch_Range": 2
}