Aesir
• Normal Attack Up Auto attack deals +1% damage
Formula
function CommonFun.calcDamage_11201(srcUser, targetUser, params, damageParam, logger)
local Str = srcUser:GetProperty("Str")
local Dex = srcUser:GetProperty("Dex")
local Luk = srcUser:GetProperty("Luk")
local Atk = srcUser:GetProperty("Atk")
local AtkPer = srcUser:GetProperty("AtkPer")
local DamIncrease = srcUser:GetProperty("DamIncrease")
local IgnoreDef = 0
local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
if targetUser.boss or targetUser.mini then
IgnoreDef = IgnoreDef1
else
IgnoreDef = IgnoreDef1 + IgnoreDef2
end
if 1 <= IgnoreDef then
IgnoreDef = 1
end
local Refine = srcUser:GetProperty("Refine")
local AttrEffect = targetUser:GetProperty("AttrEffect")
local bits = CommonFun.getBits(AttrEffect)
local Def2 = targetUser:GetProperty("Def")
local DefPer2 = targetUser:GetProperty("DefPer")
local Vit2 = targetUser:GetProperty("Vit")
local VitPer2 = targetUser:GetProperty("VitPer")
local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
local damChangePer = damageParam.damChangePer
local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
local skilllv_1 = srcUser:GetLernedSkillLevel(127_KNIGHT:ELEMENTAL_ARROW)
local atk_add = 0
if 10 < skilllv_1 and (skillID == 1360_ASSASSIN_CROSS:STORM_GUST or skillID == 1397_ASSASSIN_CROSS:STORM_GUST_ASSASSIN_CROSS:STORM_GUST) then
atk_add = Dex * ((skilllv_1 - 10) * 0.5)
end
local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
local NormalAtk = NormalAtkAttr + 3 * Dex
local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
local AtkFinal = ((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
local targetid = targetUser:GetGuid()
local distance = srcUser:GetDistance(targetid)
local skilllv_1 = srcUser:GetLernedSkillLevel(133_KNIGHT:VULTURE_S_EYE)
local DisDam = 1
if 10 < skilllv_1 and skillID == 1397_ASSASSIN_CROSS:STORM_GUST_ASSASSIN_CROSS:STORM_GUST then
DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
if srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
DisDam = 1 + (skilllv_1 - 10) * 0.1
end
DisDam = math.min(DisDam, 2)
end
local Injured = 1
if bits[CommonFun.AttrEffect.NormalSkillDam] == 1 then
Injured = 1.3
end
local Num1 = srcUser:GetRunePoint(103030_AESIR_AUTO_ATTACK_DEALS_1_DAMAGE)
local RuneDamage = Num1 * 0.01 + 1
local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * Injured * RuneDamage
if A <= 1 then
return 1
end
return A
end
Formula
{
"CD": 0,
"id": 1360001,
"Cost": 0,
"Desc": [
{
"id": 43000,
"params": [
100
]
}
],
"Icon": "skill_10000",
"Camps": "Enemy",
"Level": 1,
"Logic": "SkillLockedTarget",
"Damage": [
{
"type": 11201,
"damChangePer": 1
}
],
"DescId": "##170885",
"DamTime": {
"type": 1,
"value": 1
},
"Fire_EP": 3,
"RollType": 1,
"AttackAct": [
"attack"
],
"Attack_EP": 3,
"SE_attack": "Skill/WNattack",
"SkillType": "Attack",
"Target_EP": 3,
"Launch_Type": 1,
"Launch_Range": 1.5,
"StrengthenCost": [
{
"num": 1,
"type": 1
}
]
}