Strong Blade Attack
Lvl: 10 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 14 Range: 1.5

Deals (Atk200%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 9 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 13 Range: 1.5
• Deals (Atk190%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 8 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 12 Range: 1.5
• Deals (Atk180%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 7 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 11 Range: 1.5
• Deals (Atk170%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 6 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 10 Range: 1.5
• Deals (Atk160%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 5 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 9 Range: 1.5
• Deals (Atk150%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 4 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 8 Range: 1.5
• Deals (Atk140%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 3 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 7 Range: 1.5
• Deals (Atk130%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 2 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 6 Range: 1.5
• Deals (Atk120%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
Lvl: 1 Attack Physical CD: 2 sec Skill Delay: 1 sec SP: 5 Range: 1.5
• Deals (Atk110%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Aesir

• Strong Blade Attack I [Strong Blade Attack] has a +10% chance to deal +100%% Crit.Dmg to poisoned targets
• Strong Blade Attack II [Strong Blade Attack] CD-0.25 sec

Formula

function CommonFun.calcDamage_3106(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
  if A <= 1 then
    return 1
  end
  local Num1 = srcUser:GetRunePoint(31016_AESIR_STRONG_BLADE_ATTACK_HAS_A_10_CHANCE_TO_DEAL_100_CRIT_DMG_TO_POISONED_TARGETS)
  local StateEffect = targetUser:GetProperty("StateEffect")
  local bits = CommonFun.getBits(StateEffect)
  local a = Num1 * 10
  if bits[CommonFun.StateEffect.Poison] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) and bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 2 * 1.5, CommonFun.DamageType.Crit
  elseif bits[CommonFun.StateEffect.Poison] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
    return A * 2, CommonFun.DamageType.Crit
  elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
    return A * 1.5
  end
  return A
end

Enemy

{
  "id": 95290,
  "BuffDesc": "Decrease moving speed",
  "BuffIcon": "skillbuff_176001",
  "BuffName": "Strong Blade Attack (speed down)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 1
    }
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "MoveSpdPer": {
      "a": 0,
      "b": -0.3,
      "type": 1
    }
  }
}

Formula

{
  "CD": 2,
  "id": 176010,
  "Buff": {
    "enemy": [
      95290
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 176000,
      "params": [
        200,
        30,
        5
      ]
    }
  ],
  "Icon": "skill_176001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 3106,
      "damChangePer": 2,
      "damChangePer1": 150
    }
  ],
  "DescId": "##170356",
  "NameZh": "##169272",
  "SE_hit": "Skill/sfx_skill_common_hit_01",
  "DamTime": {
    "type": 1,
    "value": 4
  },
  "DelayCD": 1,
  "Fire_EP": 2,
  "Pvp_buff": {
    "enemy": [
      95290
    ]
  },
  "RollType": 1,
  "SkillHit": 0.5,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "SE_attack": "Skill/sfx_skill_robber_improvedblade_attack_01",
  "SkillCost": {
    "sp": 14
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 1.5
}