Successive attack
Lvl: 10 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3

Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 150% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.

Lvl: 9 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 140% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 8 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 130% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 7 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 120% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 6 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 110% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 5 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 100% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 4 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 90% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 3 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 80% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 2 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 70% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.
Lvl: 1 LeadSkill Physical CD: 3 sec Skill Delay: 1 sec Range: 3
• Locks on an enemy and inflicts rapid attack. Deals [Auto Attack] x 60% DMG every 0.2 second. Lasts 2 seconds. Only the last damage dealt repels the enemy. Enemy being locked on cannot move, hide, or use movement skills.

Formula

function CommonFun.calcDamage_100501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local Int = srcUser:GetProperty("Int")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local NormalAtk = srcUser:GetProperty("NormalAtk")
  NormalAtk = NormalAtk + 5 * Str
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
  local skilllv_tx = srcUser:GetLernedSkillLevel(2561_HIGH_PRIEST:SUPREME_POWER)
  local Str2 = targetUser:GetProperty("Str")
  local B = (Str + Str2) * (skilllv_tx * 0.01 + 0.03) * AtkFinal * DefReduc * (1 - DamReduc2) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2)
  local Total = A + math.max(B, 0)
  if Total <= 1 then
    return 1
  end
  return Total
end

Enemy

{
  "id": 136770,
  "BuffName": "Successive Auto Punch",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "StatusChange",
    "NoMove": 1,
    "NoEffectMove": 3
  }
}

Enemy

{
  "id": 136771,
  "BuffName": "Successive Auto Punch (Reduce Reduc.)",
  "BuffRate": {
    "Odds": {
      "a": 202131,
      "type": 5000
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamReduc": {
      "a": 0,
      "b": 0,
      "c": 202131,
      "type": 5020
    },
    "limit_layer": 10
  }
}

Enemy

{
  "id": 136772,
  "BuffName": "Successive Auto Punch (Cannot Hide)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "AttrEffect2": [
      21
    ]
  }
}

Enemy

{
  "id": 136773,
  "BuffName": "Successive Auto Punch (Cannot Shift)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "LimitSkill",
    "notid": [
      175,
      309,
      483,
      1283,
      1606,
      4013,
      4205,
      4209,
      601,
      1110,
      3305,
      4210,
      3201,
      2021,
      2043,
      2905,
      2050,
      1937,
      1943,
      2208,
      2402,
      2408,
      2461,
      2515,
      2517,
      2567,
      2595
    ]
  }
}

Formula

{
  "CD": 3,
  "id": 2565010,
  "Buff": {
    "enemy": [
      136770,
      136771,
      136772,
      136773
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2565000,
      "params": [
        150
      ]
    }
  ],
  "Icon": "skill_2565001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 100501,
      "damChangePer": 9
    }
  ],
  "DescId": "##1268855",
  "NameZh": "##1268831",
  "CastAct": "reading2",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "SE_cast": "Skill/Skill_Hero_Qiyu_Attack_05",
  "Pvp_buff": {
    "enemy": [
      136770,
      136771,
      136772,
      136773
    ]
  },
  "RollType": 1,
  "SkillHit": 0.3,
  "AttackAct": [
    "use_skill5"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "DCT": 3,
    "type": 4
  },
  "SkillType": "LeadSkill",
  "Target_EP": 3,
  "DamageType": 1,
  "HitEffects": [
    {
      "type": 1,
      "speed": 30,
      "distance": {
        "a": 1,
        "type": 7880
      },
      "back_path": {
        "buff": [
          136722
        ],
        "camp": 2,
        "width": 3
      },
      "direction": "back",
      "only_last_hit": 1,
      "ignore_no_hit_back": 1
    }
  ],
  "Logic_Param": {
    "interval": 0.2,
    "break_dis": 6,
    "no_select": 1,
    "chant_buff": [
      136743
    ],
    "del_hide_as_atk": 1,
    "lead_skill_count": 10
  },
  "Launch_Range": 3,
  "FashionCastAct": "use_skill3_Knuckle"
}