Summoning - Scorching Manzomaru
Lvl: 10 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 119 Range: 7 Cast Time: 7 Fixed Cast Time: 0.5

Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4860%5 times to enemy units within 5 meters after a brief delay

Lvl: 9 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 112 Range: 7 Cast Time: 6.6 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4640%5 times to enemy units within 5 meters after a brief delay
Lvl: 8 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 105 Range: 7 Cast Time: 6.2 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4420%5 times to enemy units within 5 meters after a brief delay
Lvl: 7 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 98 Range: 7 Cast Time: 5.8 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *4200%5 times to enemy units within 5 meters after a brief delay
Lvl: 6 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 91 Range: 7 Cast Time: 5.4 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *3980%5 times to enemy units within 5 meters after a brief delay
Lvl: 5 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 84 Range: 7 Cast Time: 5 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *3760%5 times to enemy units within 5 meters after a brief delay
Lvl: 4 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 77 Range: 7 Cast Time: 4.6 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *3540%5 times to enemy units within 5 meters after a brief delay
Lvl: 3 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 70 Range: 7 Cast Time: 4.2 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *3320%5 times to enemy units within 5 meters after a brief delay
Lvl: 2 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 63 Range: 7 Cast Time: 3.8 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *3100%5 times to enemy units within 5 meters after a brief delay
Lvl: 1 DelayDamage Magic CD: 3.5 sec Skill Delay: 1.5 sec SP: 56 Range: 7 Cast Time: 3.4 Fixed Cast Time: 0.5
• Summon a fire dragon to dash into a designated area, dealing Fire Attribute Magic DMG of M.ATK *2880%5 times to enemy units within 5 meters after a brief delay

Formula

function CommonFun.calcDamage_16305(srcUser, targetUser, params, damageParam, logger)
  local Luk = srcUser:GetProperty("Luk")
  local Int = srcUser:GetProperty("Int")
  local Vit = srcUser:GetProperty("Vit")
  local MAtk = srcUser:GetProperty("MAtk")
  local MAtkPer = srcUser:GetProperty("MAtkPer")
  local RangeDam = srcUser:GetProperty("RangeDam")
  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
  if 1 <= IgnoreMDef then
    IgnoreMDef = 1
  end
  local MRefine = srcUser:GetProperty("MRefine")
  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local MDef2 = targetUser:GetProperty("MDef")
  local MDefPer2 = targetUser:GetProperty("MDefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local Int2 = targetUser:GetProperty("Int")
  local IntPer2 = targetUser:GetProperty("IntPer")
  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
  local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
  local damChangePer = damageParam.damChangePer
  local BaseMAtk = Int + math.floor(Int * Int / 100)
  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
  local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
  local Sp = srcUser:GetProperty("Sp")
  local Mskilllv = 0
  local MSp = 0
  local Master = srcUser:GetMasterUser()
  if Master ~= nil then
    Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
    MSp = Master:GetProperty("Sp")
  end
  local NinjaDam = 1
  if 10 < skilllv or 10 < Mskilllv then
    MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
  end
  if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
    local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
    NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
  end
  local CardTLS = 1
  if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
    CardTLS = 1.06
  end
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH and damChangePer == 0 then
    local skilllv_ajl = srcUser:GetLernedSkillLevel(2044_RANGER:SUMMONING_OGARE)
    local GemValue_fls = srcUser:GetGemValue(163161_OBTAINED_SKILL_SUMMONING_WINDSOUL_FLASH_SUMMON_A_THUNDER_BEAST_AROUND_ONE_ENEMY_UNIT_DEALING_DMG_OF_PERCENTAGE_OF_SUMMONING_OGARE_PER_SECOND)
    damChangePer = (0.6 * skilllv_ajl + 6) * (GemValue_fls / 100000)
  end
  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
  if skillID == 2019_SNIPER:SUMMONING_OGARE or skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH then
    local Rune = srcUser:GetRunePoint(163036_AESIR_SUMMONING_OGARE_DMG_6)
    local GemValue = srcUser:GetGemValue(163061_SUMMONING_OGARE_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    A = A * (1 + Rune * 0.06) * GemDam
  end
  if skillID == 2045_RANGER:SUMMONING_UZUMAKI_MARU then
    local GemValue = srcUser:GetGemValue(163101_SUMMONING_UZUMAKI_MARU_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    if targetUser:HasBuffID(132930_NINJUTSU_MARSH_:MAX_STACK_0) then
      local Rune = srcUser:GetRunePoint(163040_AESIR_NINJUTSU_WHIRLPOOL_PILL_S_EXTRA_DMG_ON_TARGET_OF_NINJUTSU_MARSH_10)
      A = A * (1.5 + Rune * 0.1) * GemDam
    end
    A = A * GemDam
  end
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "CD": 3.5,
  "id": 2059010,
  "Cost": 1,
  "Desc": [
    {
      "id": 2059000,
      "params": [
        4860
      ]
    }
  ],
  "Icon": "skill_2059001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillPointRange",
  "Damage": [
    {
      "type": 16305,
      "damChangePer": 48.6,
      "elementparam": 4
    }
  ],
  "DescId": "##781424",
  "NameZh": "##314781",
  "SE_hit": "Skill/FireWall_hit",
  "CastAct": "reading_Ninja",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1.5,
  "Fire_EP": 0,
  "SE_cast": "Common/Magic_cast",
  "ItemCost": [
    {
      "id": 12903,
      "count": 2100
    }
  ],
  "RollType": 2,
  "AttackAct": [
    "use_skill4"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "CCT": 0.5,
    "FCT": 7,
    "type": 2
  },
  "SE_attack": "Skill/ninjia_tongling_yanyanwanzangwan",
  "SkillCost": {
    "sp": 119
  },
  "SkillType": "DelayDamage",
  "Target_EP": 3,
  "DamageType": 2,
  "Logic_Param": {
    "loop": false,
    "count": 7,
    "range": 5,
    "interval": 0.7,
    "no_select": 1,
    "effectcount": 3,
    "isCountTrap": 1,
    "trap_effect": "Eff_Ninja_wan_floor,LowRange_B2",
    "del_hide_as_atk": 1
  },
  "Launch_Range": 7,
  "ExtraMaxLevel": 1
}