Super Spring Twin Flame Slash
Lvl: 10 Attack Physical Skill Delay: 1 sec SP: 50 Range: 5

Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range

Lvl: 9 Attack Physical Skill Delay: 1 sec SP: 47 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x190% on all enemy units within the target range
Lvl: 8 Attack Physical Skill Delay: 1 sec SP: 44 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x180% on all enemy units within the target range
Lvl: 7 Attack Physical Skill Delay: 1 sec SP: 41 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x170% on all enemy units within the target range
Lvl: 6 Attack Physical Skill Delay: 1 sec SP: 38 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x160% on all enemy units within the target range
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 35 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x150% on all enemy units within the target range
Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 32 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x140% on all enemy units within the target range
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 29 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x130% on all enemy units within the target range
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 26 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x120% on all enemy units within the target range
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 23 Range: 5
• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x110% on all enemy units within the target range

Formula

function CommonFun.calcDamage_16002(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local skilllv_1 = srcUser:GetLernedSkillLevel(1700_BLADE_SOUL:TWIN_FLAME_SLASH)
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local skilllv_2 = srcUser:GetLernedSkillLevel(1715_ARCHER:WHITE_BLAZE_S_PROTECTION)
  local skilllv_3 = srcUser:GetLernedSkillLevel(1701_BLADE_SOUL:FIRE_SWORD)
  local targetDefElement = targetUser:GetProperty("DefAttr")
  local Num3 = srcUser:GetRunePoint(203004_AESIR_EACH_LEVEL_OF_SWORDS_OF_WILDFIRE_ADDITIONALLY_INCREASES_TWIN_FLAME_SLASH_TRUE_FIRE_DMG_BY_20_POINTS_DMG_IS_AFFECTED_BY_FIRE_ELEMENT_DAMAGE_AND_ATTRIBUTE_MUTUAL_OVERCOMING)
  local Num4 = srcUser:GetRunePoint(203003_AESIR_BOOST_SWORDS_OF_WILDFIRE_S_ALL_TRUE_DMG_BY_5)
  local liehuo = 1 + Num4 * 0.05
  local srcAtkElement = 4
  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
  if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
    return 0
  end
  local FireAtk = srcUser:GetProperty("FireAtk")
  local ele = ElementRate * (1 + FireAtk)
  local SkillRealDam = Num3 * skilllv_3 * 20 * liehuo * ele
  local liehuojian = 1
  if skilllv_3 <= 10 then
    liehuojian = skilllv_3 * 0.005 + 1
  else
    liehuojian = 1.05
  end
  local baiyan = CommonFun.ShapeCorrection(srcUser, targetUser)
  local skilllv_baiyan = srcUser:GetLernedSkillLevel(1738_ARCHER:WHITE_BLAZE_KING_S_PROTECTION_WILD_ROAR)
  if 1 <= skilllv_baiyan then
    baiyan = 1
  end
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * baiyan * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  if srcUser:HasBuffID(42200_BLACK_IRON_SWORD_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 20
  end
  local GemValue1 = srcUser:GetGemValue(11041_BASH_DMG_PERCENTAGE)
  local GemValue2 = srcUser:GetGemValue(143012_BASH_DMG_PERCENTAGE)
  local MidGemValue = srcUser:GetGemValue(11042_BASH_DEALS_EXTRA_PERCENTAGE_DMG_TO_MEDIUM_SIZE_ENEMIES)
  local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
  local MidGemDam = 1
  if CommonFun.Shape.M == targetUser.shape then
    MidGemDam = 1 + MidGemValue / 100000
  end
  if srcUser:HasBuffID(21430100_IGNORE_DEF_IN_OVER_THRUST_STATUS_:MAX_STACK_0) and srcUser:HasBuffID(96150_OVER_THRUST_:MAX_STACK_0) then
    DefReduc = 1
  end
  local anyz = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 1725_ARCHER:SUPER_SPRING_TWIN_FLAME_SLASH then
    local skilllv_anyz = srcUser:GetLernedSkillLevel(1725_ARCHER:SUPER_SPRING_TWIN_FLAME_SLASH)
    if skilllv_1 <= 5 then
      damChangePer = 1 + skilllv_1 * 0.1
      damChangePer1 = 50 + (skilllv_1 - 1) * 25
    elseif 5 < skilllv_1 and skilllv_1 <= 10 then
      damChangePer = 1 + skilllv_1 * 0.1
      damChangePer1 = 150
    else
      damChangePer = 2 + (skilllv_1 - 10) * 0.05
      damChangePer1 = 150
    end
    anyz = 1 + skilllv_anyz * 0.1
  end
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
  if A <= 1 then
    return 1
  end
  local Buff = srcUser:HasBuffID(80000550_BONGUN_CARD_DEPOSITE_:MAX_STACK_0)
  local Weapon = srcUser:GetEquipedID(7_WEAPON)
  local B = 1
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2) then
    B = 1.5
  end
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) then
    B = 1.5
  end
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40382_WILDFIRE_SWORDS_1_WILDFIRE_SWORDS_1 or Weapon == 140382_WILDFIRE_SWORDS_2_WILDFIRE_SWORDS_2) then
    B = 1.5
  end
  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40383_BLACK_FLAME_SWORD_1_BLACK_FLAME_SWORD_1 or Weapon == 140383_BLACK_FLAME_SWORD_2_BLACK_FLAME_SWORD_2) then
    B = 1.5
  end
  local fuwen = 1
  if srcUser:HasBuffID(20110100_BONGUN_CARD_DEPOSITE_EFFECT_DOUBLED_:MAX_STACK_0) then
    fuwen = 2
  end
  local Num1 = srcUser:GetRunePoint(203002_AESIR_TWIN_FLAME_SLASH_DMG_10)
  local RuneDamage = Num1 * 0.1 + 1
  local KuangJiDao = 0
  if bits[CommonFun.AttrEffect.KuangJiDam] == 1 then
    KuangJiDao = 0.5
  elseif Weapon == 40308_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2 then
    KuangJiDao = 1
  elseif Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2 then
    KuangJiDao = 1
  end
  local Flames = 0
  if Weapon == 40382_WILDFIRE_SWORDS_1_WILDFIRE_SWORDS_1 or Weapon == 140382_WILDFIRE_SWORDS_2_WILDFIRE_SWORDS_2 then
    Flames = 1
  elseif Weapon == 40383_BLACK_FLAME_SWORD_1_BLACK_FLAME_SWORD_1 or Weapon == 140383_BLACK_FLAME_SWORD_2_BLACK_FLAME_SWORD_2 then
    Flames = 2
  end
  local Yaodao = 0
  if Buff == true then
    Yaodao = 1
  end
  local dengji = 0
  if 10 <= skilllv_1 then
    dengji = 1
  end
  local Sign = 1
  local Num1 = targetUser:GetBuffLayer(183540_DEEP_CUT_:MAX_STACK_5)
  local fromid = targetUser:GetBuffFromID(183540_DEEP_CUT_:MAX_STACK_5)
  local guid = srcUser:GetGuid()
  local skilllv_1 = srcUser:GetLernedSkillLevel(1747_ARCHER:DEEP_CUT)
  local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
  if fromid == guid then
    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
  end
  A = (A + Str * 20 * fuwen * Yaodao + SkillRealDam) * B * (1 + dengji * KuangJiDao) * (1 + Flames) * RuneDamage * (1 - RefineDamReduc) * anyz * liehuojian * Sign
  return A
end

Enemy

{
  "id": 183540,
  "BuffDesc": "23",
  "BuffIcon": "skillbuff_1267001",
  "BuffName": "Deep Cut",
  "BuffRate": {
    "Odds": {
      "a": 1747,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "AttrChange",
    "limit_layer": 5,
    "ResultDamInc": {
      "a": 0,
      "b": 0,
      "c": 11132,
      "type": 5020
    }
  }
}

Formula

{
  "CD": 0,
  "id": 1725010,
  "Buff": {
    "enemy": [
      183540
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 1725000,
      "params": [
        200
      ]
    }
  ],
  "Icon": "skill_1725001",
  "Camps": "Enemy",
  "FixCD": 1,
  "Level": 10,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 16002,
      "skill1_id": 1725,
      "damChangePer": 1,
      "elementparam": 4,
      "damChangePer1": 1
    }
  ],
  "DescId": "##289833",
  "NameZh": "##285777",
  "SE_hit": "Skill/DragonBreath_hit_2",
  "CastAct": "reading",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "enemy": [
      183540
    ]
  },
  "RollType": 1,
  "SkillHit": 0.5,
  "AttackAct": [
    "use_skill27"
  ],
  "Attack_EP": 3,
  "Lead_Type": {
    "type": 1,
    "ReadyTime": 0.3
  },
  "SE_attack": "Skill/sumurai_se_1",
  "SkillCost": {
    "sp": 50
  },
  "SkillType": "Attack",
  "Target_EP": 0,
  "DamageType": 1,
  "Logic_Param": {
    "range": 3,
    "spotter": 1,
    "range_num": 15
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "id": 183470,
      "type": 6
    }
  ],
  "ExtraMaxLevel": 0
}