Triangle Shot
Lvl: 20 Attack Physical Skill Delay: 1.5 sec SP: 47 Range: 5

Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill

Lvl: 19 Attack Physical Skill Delay: 1.5 sec SP: 45 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (420% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 18 Attack Physical Skill Delay: 1.5 sec SP: 43 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (400% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 17 Attack Physical Skill Delay: 1.5 sec SP: 41 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (380% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 16 Attack Physical Skill Delay: 1.5 sec SP: 39 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (360% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 15 Attack Physical Skill Delay: 1.5 sec SP: 37 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (340% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 14 Attack Physical Skill Delay: 1.5 sec SP: 35 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (320% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 13 Attack Physical Skill Delay: 1.5 sec SP: 33 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (300% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 12 Attack Physical Skill Delay: 1.5 sec SP: 31 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (280% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 11 Attack Physical Skill Delay: 1.5 sec SP: 29 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (260% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 10 Attack Physical Skill Delay: 1.5 sec SP: 27 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (240% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 9 Attack Physical Skill Delay: 1.5 sec SP: 26 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (230% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 8 Attack Physical Skill Delay: 1.5 sec SP: 25 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (220% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 7 Attack Physical Skill Delay: 1.5 sec SP: 24 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (210% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 6 Attack Physical Skill Delay: 1.5 sec SP: 23 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (200% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 5 Attack Physical Skill Delay: 1.5 sec SP: 22 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (190% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 4 Attack Physical Skill Delay: 1.5 sec SP: 21 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (180% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 3 Attack Physical Skill Delay: 1.5 sec SP: 20 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (170% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 2 Attack Physical Skill Delay: 1.5 sec SP: 19 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (160% Atk) to a single enemy; bows must be equipped to release this skill
Lvl: 1 Attack Physical Skill Delay: 1.5 sec SP: 18 Range: 5
• Shoot 3 arrows at the same time, deal triple Dmg (150% Atk) to a single enemy; bows must be equipped to release this skill

Aesir

• Triangle Shot - Empower Damage of [Triangle Shot] +8%

Formula

function CommonFun.calcDamage_9203(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local skilllv_1 = srcUser:GetLernedSkillLevel(468_RUNEMASTER:DOUBLE_STRAFE)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  local Num1 = srcUser:GetRunePoint(90050_AESIR_DAMAGE_OF_TRIANGLE_SHOT_8)
  local RuneDamage = Num1 * 0.08 + 1
  local Num2 = 1
  local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
  if srcUser:HasBuffID(90001633_ROGUEMASTER_S_BOW_R4_:MAX_STACK_0) then
    Num2 = WeaponRefineLv * 0.03 + 1
  end
  if srcUser:HasBuffID(90001635_ROGUEMASTER_S_BOW_R6_:MAX_STACK_0) then
    Num2 = Num2 + 0.1
  end
  if srcUser:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
    Num2 = WeaponRefineLv * 0.03 + Num2
  end
  if srcUser:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
    Num2 = Num2 + 0.2
  end
  local Master = srcUser:GetMasterUser()
  if Master ~= nil then
    local WeaponRefineLvMaster = Master:GetEquipedRefineLv(7_WEAPON)
    if Master:HasBuffID(90001633_ROGUEMASTER_S_BOW_R4_:MAX_STACK_0) then
      Num2 = WeaponRefineLvMaster * 0.03 + 1
    end
    if Master:HasBuffID(90001635_ROGUEMASTER_S_BOW_R6_:MAX_STACK_0) then
      Num2 = Num2 + 0.1
    end
    if Master:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
      Num2 = WeaponRefineLvMaster * 0.03 + Num2
    end
    if Master:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
      Num2 = Num2 + 0.2
    end
  end
  local fromid = targetUser:GetBuffFromID(116470_MARK_OF_DEATH_:MAX_STACK_0)
  local guid = srcUser:GetGuid()
  local BUffDam = 1
  local skilllv_dead = srcUser:GetLernedSkillLevel(1147_ARCANE_MASTER:MARK_OF_DEATH)
  local GemBiaoji = srcUser:GetGemValue(91121_MARK_OF_DEATH_DAMAGE_INCREASE_EFFECT_PERCENTAGE)
  local Numxp = srcUser:GetRunePoint(94080_AESIR_MARK_OF_DEATH_EFFECT_2)
  if fromid == guid or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST and fromid ~= 0 then
    BUffDam = 1 + skilllv_dead * 0.02 + Numxp * 0.02 + GemBiaoji / 100000
  end
  local GemValue = srcUser:GetGemValue(91082_TRIANGLE_SHOT_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue / 100000
  local targetid = targetUser:GetGuid()
  local distance = srcUser:GetDistance(targetid)
  local skilllv_cy = srcUser:GetLernedSkillLevel(478_RUNEMASTER:VULTURE_S_EYE)
  local DisDam = 1
  if 10 < skilllv_cy then
    DisDam = 1 + distance / 7.5 * (skilllv_cy - 10) * 0.06
    DisDam = math.min(DisDam, 1.6)
  end
  if skillID == 476_RUNEMASTER:TRIANGLE_SHOT then
    damChangePer = damChangePer + skilllv_1 * 0.1
  end
  if skillID == 4203_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
    local skilllv_san = srcUser:GetLernedSkillLevel(476_RUNEMASTER:TRIANGLE_SHOT)
    local skilllv_duo = srcUser:GetLernedSkillLevel(4203_SORCERER:COMBO_ARROW)
    local skilllv_xjn = srcUser:GetLernedSkillLevel(4222_SORCERER:COMBO_ARROW_COMBO)
    if skilllv_san <= 10 then
      damChangePer = (0.3 * skilllv_san + 4.2 + skilllv_1 * 0.1) * (1 + skilllv_duo * 0.05) * (1 + skilllv_xjn * 0.04)
    else
      damChangePer = ((skilllv_san - 10) * 0.6 + 7.2 + skilllv_1 * 0.1) * (1 + skilllv_duo * 0.05) * (1 + skilllv_xjn * 0.04)
    end
    if skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
      damChangePer = damChangePer * 0.8
    end
  end
  local BaseLvDamage = 0
  local IBaseLv = srcUser.BaseLv
  if srcUser:HasBuffID(43740_1777_:MAX_STACK_0) or srcUser:HasBuffID(43950_1813_:MAX_STACK_0) or srcUser:HasBuffID(43530_ACADEMY_BOW_:MAX_STACK_0) then
    BaseLvDamage = IBaseLv * 50
  end
  local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * RuneDamage - Vit2 * (1 + VitPer2)) * Num2 * BUffDam * GemDam + BaseLvDamage) * DisDam
  if A <= 1 then
    return 1
  end
  return A
end

Formula

{
  "id": 476020,
  "Cost": 1,
  "Desc": [
    {
      "id": 476000,
      "params": [
        440
      ]
    }
  ],
  "Icon": "skill_476001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 9203,
      "damChangePer": 13.2
    }
  ],
  "DescId": "##171131",
  "NameZh": "##169326",
  "SE_hit": "Skill/rod_hit",
  "CastAct": "skill_ready",
  "DamTime": {
    "type": 1,
    "value": 3
  },
  "DelayCD": 1.5,
  "Fire_EP": 6,
  "SE_cast": "Common/Magic_cast",
  "SE_fire": "Skill/Arrow_fire",
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 3,
  "PeakLevel": 10,
  "SE_attack": "Skill/Arrow_attack",
  "SkillCost": {
    "sp": 47
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "emit": {
      "type": 1,
      "speed": 90,
      "effect": "ArcherAttack",
      "single_fire": false
    },
    "disperse_hide": 10
  },
  "Launch_Range": 5,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 210
    }
  ],
  "StrengthenCost": [
    {
      "num": 3,
      "type": 1
    }
  ]
}