Wind Dart Cast
Lvl: 20 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 62 Range: 6

Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1570% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped

Lvl: 19 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 60 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1520% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 18 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 58 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1470% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 17 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 56 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1420% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 16 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 54 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1370% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 15 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 52 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1320% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 14 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 50 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1270% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 13 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 48 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1220% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 12 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 46 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1170% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 11 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 44 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1120% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 10 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 42 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1070% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 9 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 40 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *1020% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 8 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 38 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *970% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 7 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 36 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *920% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 6 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 34 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *870% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 5 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 32 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *820% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 4 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 30 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *770% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 3 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 28 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *720% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 2 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 26 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *670% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped
Lvl: 1 Attack Physical CD: 1.5 sec Skill Delay: 1 sec SP: 24 Range: 6
• Throw a number of Shurikens forth, inflicting Physical DMG of ATK *620% on enemy units in front. For every extra enemy in range, DMG +10%. A Wind Monster Weapon must be equipped

Aesir

• Wind Dart Cast - Multi While using Wind Dart Cast, there's a 10% chance of performing Dart Cast once on the target
• Wind Dart Cast - Enhance [Wind Dart Cast] DMG +6%

Formula

function CommonFun.calcDamage_16303(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
  local bits2 = CommonFun.getBits(AttrEffect2)
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser, params)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local damChangePer = damageParam.damChangePer
  local NumDam = 1
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 2041_RANGER:WIND_DART_CAST then
    local count = params.hitedCount
    local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
    local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
    local GemNum = GemValueNum / 100000
    if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
      GemDam = GemDam * 1.3
    end
    NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
    if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.01 + 1)
    end
    if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.02 + 1)
    end
    if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
      NumDam = NumDam + 0.01 * math.floor(Dex / 10)
    end
  end
  if skillID == 2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW or skillID == 2080_RANGER:WIND_SHURIKEN_SWIFT_SHADOW then
    local count = params.hitedCount
    local Rune = srcUser:GetRunePoint(163038_AESIR_WIND_DART_CAST_DMG_6)
    local GemValue = srcUser:GetGemValue(163051_WIND_DART_CAST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local GemValueNum = srcUser:GetGemValue(163052_WIND_DART_CAST_EACH_ENEMY_UNIT_S_ADDITIONAL_DMG_PERCENTAGE)
    local GemNum = GemValueNum / 100000
    if srcUser:HasBuffID(21630050_WIND_DART_CAST_DAMAGE_UP_:MAX_STACK_0) and srcUser:GetRangeEnemy(3) == 0 then
      GemDam = GemDam * 1.3
    end
    NumDam = (1 + math.max(count - 1, 0) * (0.1 + GemNum)) * (1 + Rune * 0.06) * GemDam
    local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
    if srcUser:HasBuffID(44400_WIND_SHURIKEN_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.01 + 1)
    end
    if srcUser:HasBuffID(44410_WIND_SHURIKEN_RANKA_:MAX_STACK_0) then
      NumDam = NumDam * (RefineLv7 * 0.02 + 1)
    end
    if srcUser:HasBuffID(55100_WIND_DART_CAST_CARD_:MAX_STACK_0) then
      NumDam = NumDam + 0.01 * math.floor(Dex / 10)
    end
    if srcUser:HasBuffID(90004644_WIND_SHURIKEN_SWIFT_SHADOW_1_T5_:MAX_STACK_0) then
      NumDam = NumDam + 0.1
    end
    local skilllv1 = srcUser:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
    local skilllv2 = srcUser:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
    local skilllv3 = srcUser:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
    local Master = srcUser:GetMasterUser()
    if Master ~= nil then
      skilllv1 = Master:GetLernedSkillLevel(2041_RANGER:WIND_DART_CAST)
      skilllv2 = Master:GetLernedSkillLevel(2055_RANGER:WIND_SHURIKEN_SWIFT_SHADOW)
      skilllv3 = Master:GetLernedSkillLevel(2076_RANGER:WIND_SHURIKEN_SWIFT_SHADOW_STRENGTHENING)
    end
    damChangePer = (skilllv1 * 0.5 + 5.7) * (1 + skilllv2 * 0.05) * (1 + skilllv3 * 0.04)
  end
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * NumDam
  if skillID == 2029_SNIPER:PETAL_BURST then
    local Rune = srcUser:GetRunePoint(163014_AESIR_PETAL_BURST_DMG_6)
    local GemValue = srcUser:GetGemValue(163141_PETAL_BURST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    local Burn = 1
    local StateEffect = targetUser:GetProperty("StateEffect")
    local bits = CommonFun.getBits(StateEffect)
    local GemState = srcUser:GetGemValue(163142_PETAL_BURST_ADDITIONALLY_INFLICT_PERCENTAGE_DMG_ON_BURNING_ENEMY_UNITS)
    if bits[CommonFun.StateEffect.Burn] == 1 then
      Burn = 1 + GemState / 100000
    end
    A = A * (1 + Rune * 0.06) * GemDam * Burn
  end
  if skillID == 2020_SNIPER:DART_CAST then
    local GemValue = srcUser:GetGemValue(163112_DART_CAST_DMG_PERCENTAGE)
    local GemDam = 1 + GemValue / 100000
    A = A * GemDam
  end
  if A <= 1 then
    return 1
  end
  return A
end
Dart Cast

Enemy

{
  "id": 133210,
  "BuffName": "Wind Dart Cast (Dart Cast)",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 0,
      "c": 163037,
      "d": 10,
      "type": 3250
    }
  },
  "BuffEffect": {
    "id": 2020001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Selfonce

{
  "id": 133370,
  "BuffDesc": "Increased casting distance for lock-on skills.",
  "BuffIcon": "skillbuff_commonbuff",
  "BuffName": "Astral Projection",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "attr": {
      "AtkDistance": 15
    },
    "type": "AffactSkill",
    "skillID": [
      816,
      2020,
      2036,
      2037,
      2041,
      2043,
      2061,
      2081,
      2103,
      2104
    ]
  },
  "BuffStateID": 42000110
}

Selfonce

{
  "id": 133371,
  "BuffName": "Astral Projection",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "id": [
      133370
    ],
    "type": "DelBuff"
  }
}

Formula

{
  "CD": 1.5,
  "id": 2041020,
  "Buff": {
    "enemy": [
      133210
    ],
    "selfonce": [
      133371
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 2041000,
      "params": [
        1570
      ]
    }
  ],
  "Icon": "skill_2041001",
  "Camps": "Enemy",
  "Level": 20,
  "Logic": "SkillTargetRect",
  "Damage": [
    {
      "type": 16303,
      "damChangePer": 15.7
    }
  ],
  "DescId": "##534057",
  "NameZh": "##311725",
  "SE_hit": "Skill/sword_hit",
  "DamTime": {
    "type": 1,
    "value": 1
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "SE_fire": "Skill/ninjia_fengmofeibiaoreng",
  "PointAct": "reading2",
  "Pvp_buff": {
    "enemy": [
      133210
    ],
    "selfonce": [
      133371
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "attack4_Huuma"
  ],
  "Attack_EP": 0,
  "SkillCost": {
    "sp": 62
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Logic_Param": {
    "width": 4,
    "distance": 10,
    "no_select": 1,
    "range_num": 15,
    "forward_offset": 0
  },
  "Launch_Range": 6,
  "PreCondition": [
    {
      "type": 2,
      "itemtype": 300
    }
  ]
}