Wolf Bite
Lvl: 5 Attack Physical Skill Delay: 1 sec SP: 2 Range: 1.5

Bites the enemy, dealing (Atk x 200% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.

Lvl: 4 Attack Physical Skill Delay: 1 sec SP: 2 Range: 1.5
• Bites the enemy, dealing (Atk x 180% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 3 Attack Physical Skill Delay: 1 sec SP: 2 Range: 1.5
• Bites the enemy, dealing (Atk x 160% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 2 Attack Physical Skill Delay: 1 sec SP: 2 Range: 1.5
• Bites the enemy, dealing (Atk x 140% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.
Lvl: 1 Attack Physical Skill Delay: 1 sec SP: 2 Range: 1.5
• Bites the enemy, dealing (Atk x 120% + Skill Level x40) physical damage. The higher your Agi, the higher your chance to deal 1.5x damage.

Formula

function CommonFun.calcDamage_15101(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = srcUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local damChangePer1 = damageParam.damChangePer1
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - LongRangeDamReduc2) * (1 - RefineDamReduc) + damChangePer1 - Vit2 * (1 + VitPer2)
  local Agi = srcUser:GetProperty("Agi")
  local CriRate = math.min(Agi / 3 + 5, 100)
  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
  if skillID == 4107_PROFESSOR:EVIL_CAT_ROAR then
    CriRate = 0
  end
  local shadow = 1
  if srcUser:GetTempSkillSlaveID() == 806612 then
    local GemNew = srcUser:GetGemValue(153142_SKILL_DMG_OF_LIFE_CONCENTRIC_S_ILLUSION_PERCENTAGE)
    shadow = 1 + GemNew / 100000
  end
  if A <= 1 then
    return 1
  end
  if CommonFun.IsInRate(CriRate, srcUser:GetRandom()) then
    return A * 1.5 * shadow, CommonFun.DamageType.Crit
  end
  return A * shadow
end

Formula

{
  "id": 1602005,
  "Cost": 1,
  "Desc": [
    {
      "id": 1602000,
      "params": [
        200
      ]
    }
  ],
  "Icon": "skill_1602001",
  "Camps": "Enemy",
  "Level": 5,
  "Logic": "SkillLockedTarget",
  "Damage": [
    {
      "type": 15101,
      "damChangePer": 2,
      "damChangePer1": 200
    }
  ],
  "DescId": "##170959",
  "NameZh": "##169611",
  "SE_hit": "Skill/Skill_monster_Doram_bite",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 6,
  "SE_cast": "Skill/Magic_cast",
  "RollType": 1,
  "AttackAct": [
    "use_skill"
  ],
  "Attack_EP": 0,
  "SkillCost": {
    "sp": 2
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "Launch_Range": 1.5
}