Majestic Echo
Lvl: 10 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 180 Range: 1.5

Make a majestic sound, cause DMG equivalent to ATK x2800% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased

Lvl: 9 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 170 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2650% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 8 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 160 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2500% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 7 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 150 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2350% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 6 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 140 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2200% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 5 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 130 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x2050% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 4 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 120 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1900% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 3 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 110 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1750% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 2 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 100 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1600% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased
Lvl: 1 Attack Physical CD: 6 sec Skill Delay: 1 sec SP: 90 Range: 1.5
• Make a majestic sound, cause DMG equivalent to ATK x1450% to enemies within 4 meters of your range, and reset CD of [Majestic Echo] of dancers' teammates within the range. The DMG of [Majestic Echo] received by enemies every time within 4 seconds will be increased by 20%. Up to 6 times can be increased

Formula

function CommonFun.calcDamage_11501(srcUser, targetUser, params, damageParam, logger)
  local Str = srcUser:GetProperty("Str")
  local Dex = srcUser:GetProperty("Dex")
  local Luk = srcUser:GetProperty("Luk")
  local Atk = srcUser:GetProperty("Atk")
  local AtkPer = srcUser:GetProperty("AtkPer")
  local DamIncrease = srcUser:GetProperty("DamIncrease")
  local IgnoreDef = 0
  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
  if targetUser.boss or targetUser.mini then
    IgnoreDef = IgnoreDef1
  else
    IgnoreDef = IgnoreDef1 + IgnoreDef2
  end
  if 1 <= IgnoreDef then
    IgnoreDef = 1
  end
  local Refine = srcUser:GetProperty("Refine")
  local AttrEffect = targetUser:GetProperty("AttrEffect")
  local bits = CommonFun.getBits(AttrEffect)
  local Def2 = targetUser:GetProperty("Def")
  local DefPer2 = targetUser:GetProperty("DefPer")
  local Vit2 = targetUser:GetProperty("Vit")
  local VitPer2 = targetUser:GetProperty("VitPer")
  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
  local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
  local damChangePer = damageParam.damChangePer
  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
  local Layer = targetUser:GetBuffLayer(128020_MAJESTIC_ECHO_DMG_UP_:MAX_STACK_6)
  local Ratio = 1
  if Layer ~= 0 then
    Ratio = math.pow(1.2, Layer)
  end
  local skilllv_qh1 = srcUser:GetLernedSkillLevel(3421_LIGHTBRINGER:MAJESTIC_ECHO_ENHANCE)
  local skilllv_qh2 = srcUser:GetLernedSkillLevel(3521_CRUSADER:MAJESTIC_ECHO_ENHANCE)
  local skill_up = 1 + skilllv_qh1 * 0.05 + skilllv_qh2 * 0.05
  local GemValue1 = srcUser:GetGemValue(102151_MAJESTIC_ECHO_DMG_PERCENTAGE)
  local GemValue2 = srcUser:GetGemValue(112151_MAJESTIC_ECHO_DMG_PERCENTAGE)
  local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Ratio * skill_up * GemDam
  if A <= 1 then
    return 1
  end
  return A
end

Team

{
  "id": 128021,
  "BuffName": "Clean up Dancer Majestic Echo CD",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "ClearSkillCD",
    "skillids": [
      3502
    ]
  }
}

Enemy

{
  "id": 128020,
  "BuffName": "Majestic Echo (DMG up)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "limit_layer": 6
  }
}

Enemy

{
  "id": 128170,
  "BuffName": "Majestic Echo(Bard Fear)",
  "BuffRate": {
    "Odds": {
      "a": 3422,
      "b": 20,
      "c": 0,
      "type": 8
    }
  },
  "BuffEffect": {
    "id": [
      128171
    ],
    "type": "AddBuff"
  }
}

Enemy

{
  "id": 128171,
  "BuffDesc": "Fear: free of control",
  "BuffIcon": "skillbuff_1262001",
  "BuffName": "Fear",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "type": 170
    }
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 1
  },
  "IconType": 1,
  "BuffEffect": {
    "type": "StatusChange",
    "FearRun": 1,
    "NoSkill": 1,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "8_Fear"
  },
  "BuffStateID": 117620
}
Reverberation

Enemy

{
  "id": 21020151,
  "BuffName": "Majestic Echo triggers vibration",
  "BuffRate": {
    "Odds": {
      "a": 0,
      "b": 100,
      "c": 21020150,
      "type": 5040
    }
  },
  "BuffEffect": {
    "id": 1400001,
    "Odds": 100,
    "type": "UseSkill",
    "IsActive": 0
  }
}

Formula

{
  "CD": 6,
  "id": 3402010,
  "Buff": {
    "team": [
      128021
    ],
    "enemy": [
      128020,
      128170,
      21020151
    ]
  },
  "Cost": 1,
  "Desc": [
    {
      "id": 3402000,
      "params": [
        2800
      ]
    }
  ],
  "Icon": "skill_3402001",
  "Camps": "Enemy",
  "Level": 10,
  "Logic": "SkillSelfRange",
  "Damage": [
    {
      "type": 11501,
      "damChangePer": 28
    }
  ],
  "DescId": "##172089",
  "NameZh": "##169587",
  "SE_hit": "Skill/attack11",
  "DamTime": {
    "type": 1,
    "value": 2
  },
  "DelayCD": 1,
  "Fire_EP": 3,
  "ItemCost": [
    {
      "id": 12903,
      "count": 1580
    }
  ],
  "Pvp_buff": {
    "team": [
      128021
    ],
    "enemy": [
      128020,
      128170,
      21020151
    ]
  },
  "RollType": 1,
  "AttackAct": [
    "use_skill2"
  ],
  "Attack_EP": 2,
  "SE_attack": "Skill/Solar_xiongzhuanghuisheng",
  "SkillCost": {
    "sp": 180
  },
  "SkillType": "Attack",
  "Target_EP": 3,
  "DamageType": 1,
  "E_Attack_On": 1,
  "Logic_Param": {
    "range": 4,
    "range_num": 15,
    "team_range": 4
  },
  "Launch_Range": 1.5,
  "ExtraMaxLevel": 1
}