Ninjutsu - Thousand Shadows
Lvl: 10 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1

Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds

Lvl: 9 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 8 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 7 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 6 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 5 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 4 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 3 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 2 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds
Lvl: 1 SummonCopy CD: 12 sec Skill Delay: 1 sec SP: 30 Fixed Cast Time: 1
• Summon one Shadow Clone to assist in battle. The Shadow Clone can perform some skills. The higher the level of the skill is, the better the Shadow Clone's Attributes will be. Every time Shadow Clone attacks, Pen. of its origin will increase by 10%%. Lasts 3 seconds. Stacks up to 3 layers. Up to 2 Shadow Clones may exist simultaneously and each lasts 20 seconds

Aesir

• Ninjutsu - Thousand Shadows - Flowing Blade Ninjutsu - Thousand Shadows clones' Auto Attack DMG +10%
• Ninjutsu - Thousand Shadows - Formless [Ninjutsu - Thousand Shadows] clones' DMG received -10%

Logic Param 6

function CommonFun.calcBuff_6(srcUser, targetUser, a, b, c, d, lv)
  if srcUser == nil or targetUser == nil then
    return 0
  end
  local MaxHp = targetUser:GetProperty("MaxHp")
  local A = MaxHp * (a + c) + b
  if 0 < A or a == 0 then
    return A
  end
  if srcUser:GetNpcID() == 0 and targetUser:HasBuffID(160000_BOSS_IMMUNE_EFFECT_:MAX_STACK_0) and targetUser.boss == false and targetUser.mini == false then
    return 0
  end
  if srcUser:GetNpcID() == 0 and (targetUser.boss or targetUser.mini) then
    local Vit = srcUser:GetProperty("Vit")
    local MAtk = srcUser:GetProperty("MAtk")
    local MAtkPer = srcUser:GetProperty("MAtkPer")
    local Refine = srcUser:GetProperty("Refine")
    local MRefine = srcUser:GetProperty("MRefine")
    local Def2 = targetUser:GetProperty("Def")
    local DefPer2 = targetUser:GetProperty("DefPer")
    local MDef2 = targetUser:GetProperty("MDef")
    local MDefPer2 = targetUser:GetProperty("MDefPer")
    local Vit2 = targetUser:GetProperty("Vit")
    local VitPer2 = targetUser:GetProperty("VitPer")
    local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
    local RefineDamReduc = targetUser:GetProperty("RefineDamReduc")
    local Int2 = targetUser:GetProperty("Int")
    local IntPer2 = targetUser:GetProperty("IntPer")
    local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
    local RefineMDamReduc = targetUser:GetProperty("RefineMDamReduc")
    local Str = srcUser:GetProperty("Str")
    local Dex = srcUser:GetProperty("Dex")
    local Luk = srcUser:GetProperty("Luk")
    local Atk = srcUser:GetProperty("Atk")
    local AtkPer = srcUser:GetProperty("AtkPer")
    local DamIncrease = srcUser:GetProperty("DamIncrease")
    local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
    local IgnoreDef = srcUser:GetProperty("IgnoreDef")
    if 1 <= IgnoreDef then
      IgnoreDef = 1
    end
    local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
    if 1 <= IgnoreMDef then
      IgnoreMDef = 1
    end
    local raceparam = 1
    local srcRace = srcUser.race
    local targetRace = targetUser.race
    if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      targetRace = 2
    end
    if targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and targetUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
    elseif targetUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
      srcRace = 2
    end
    if nil == CommonFun.RaceProps[targetRace] then
      return 0
    end
    if nil == CommonFun.RaceProps[srcRace] then
      return 0
    end
    local raceInc = srcUser:GetProperty(CommonFun.RaceProps[targetRace][1])
    local raceRed = targetUser:GetProperty(CommonFun.RaceProps[srcRace][2])
    local raceparam = 1 + raceInc - raceRed
    if raceparam <= 0.1 then
      raceparam = 0.1
    end
    local MAtkFinal = MAtk * (1 + MAtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    local AtkFinal = Atk * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * raceparam
    if MAtkFinal <= AtkFinal then
      local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
      A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * a * 100 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2) + b
    else
      local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
      A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * a * 100 * (1 - RefineMDamReduc) * (1 + MDamIncrease) - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2) + b
    end
  end
  local AttrFunction = srcUser:GetProperty("AttrFunction")
  local bitfunc = CommonFun.getBits(AttrFunction)
  if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false and bitfunc[CommonFun.AttrFunction.JustInViceZone] == 1 and targetUser.isBossFromBranch == false then
    A = 0
  end
  if targetUser.boss and targetUser.zoneType == 22 and CommonFun.CheckStormBossMiss(targetUser, srcUser) then
    A = 0
  end
  if targetUser:GetNpcID() == 30043_YEAR or targetUser:GetNpcID() == 280303_WILDNESS_SPIRIT_BEAST or targetUser:GetNpcID() == 56008_GOMORA or targetUser:GetNpcID() == 56009_BALTAN or targetUser:GetNpcID() == 56010_GOLZA or targetUser:GetNpcID() == 56011_BEMSTAR or targetUser:GetNpcID() == 56012_ELEKING or targetUser:GetNpcID() == 56013_KING_JOE then
    A = -1
  end
  if targetUser:DamageAlways1() then
    A = -1
  end
  return A
end

Logic Param

{
  "id": 132714,
  "BuffName": "Clone Atk Special Effect Change",
  "BuffRate": {
    "Odds": {
      "type": 6880
    }
  },
  "BuffEffect": {
    "ids": [
      2010
    ],
    "type": "DynamicSkillConfig",
    "value": "Eff_NinjaSpear_atk01",
    "configType": 3
  }
}

Logic Param

{
  "id": 132715,
  "BuffName": "Clone Atk Special Effect Change",
  "BuffRate": {
    "Odds": {
      "type": 6880
    }
  },
  "BuffEffect": {
    "ids": [
      2011
    ],
    "type": "DynamicSkillConfig",
    "value": "Eff_NinjaSpear_atk02",
    "configType": 3
  }
}

Logic Param

{
  "id": 132716,
  "BuffName": "Clone Atk Special Effect Change",
  "BuffRate": {
    "Odds": {
      "type": 6880
    }
  },
  "BuffEffect": {
    "ids": [
      2012
    ],
    "type": "DynamicSkillConfig",
    "value": "Eff_NinjaSpear_atk03",
    "configType": 3
  }
}

Logic Param

{
  "id": 132717,
  "BuffName": "Clone Atk Special Effect Change",
  "BuffRate": {
    "Odds": {
      "type": 6880
    }
  },
  "BuffEffect": {
    "ids": [
      2013
    ],
    "type": "DynamicSkillConfig",
    "value": "Eff_NinjaSpear_atk04",
    "configType": 3
  }
}

Logic Param

{
  "id": 133050,
  "BuffName": "Shadow Clone",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AutoSkill",
    "skillIDs": [
      2029,
      2033,
      2035,
      2041,
      2045,
      2050,
      2055,
      2056,
      2059
    ]
  }
}

Logic Param

{
  "id": 133051,
  "BuffName": "Shadow Clone (Attacks increase master's Puncture)",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "type": "Attack",
    "all_skill": 1,
    "must_have_damage": 1
  },
  "BuffEffect": {
    "id": [
      133052
    ],
    "type": "AddBuff"
  }
}

Logic Param

{
  "id": 133052,
  "BuffName": "Master's Puncture",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 1,
    "isdisperse": 1
  },
  "BuffEffect": {
    "type": "AttrChange",
    "DamSpike": 0.1,
    "limit_layer": 3
  }
}

Logic Param

{
  "id": 133060,
  "BuffName": "Shadow Clone Hiding",
  "BuffRate": {
    "Odds": {
      "a": 2038,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "BuffEffect": {
    "id": [
      133061
    ],
    "type": "AddBuff"
  }
}

Logic Param

{
  "id": 133061,
  "BuffName": "Shadow Clone Hiding",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "Hide",
    "Hiding": 1,
    "DamSpike": {
      "a": 2038,
      "b": 0.05,
      "c": 0,
      "type": 8
    },
    "MDamSpike": {
      "a": 2038,
      "b": 0.05,
      "c": 0,
      "type": 8
    },
    "MoveSpdPer": {
      "a": 0,
      "b": 0,
      "c": 163043,
      "d": 0.1,
      "type": 3250
    }
  }
}

Logic Param

{
  "id": 133062,
  "BuffName": "Shadow Clone (Aeisr Monument)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "extra_attr": {
      "ResultDamInc": {
        "a": 0,
        "b": 0,
        "c": 163031,
        "type": 5020
      },
      "ResultDamRes": {
        "a": 0,
        "b": 0,
        "c": 163032,
        "type": 5020
      }
    },
    "NormalAtkDam": {
      "a": 0,
      "b": 0,
      "c": 163019,
      "d": 0.1,
      "type": 3250
    },
    "ResultDamRes": {
      "a": 0,
      "b": 0,
      "c": 163022,
      "d": 0.1,
      "type": 3250
    }
  }
}

Logic Param

{
  "id": 133080,
  "BuffName": "Burning Prison",
  "BuffRate": {
    "Odds": {
      "a": 2053,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "Condition": {
    "type": "Die"
  },
  "BuffEffect": {
    "id": [
      133081
    ],
    "type": "AddBuff"
  }
}

Logic Param

{
  "id": 133081,
  "BuffName": "(Forced) Burn Effect",
  "BuffRate": {
    "Odds": {
      "a": 20,
      "b": 0,
      "type": 142
    }
  },
  "BuffEffect": {
    "id": [
      133082,
      133083
    ],
    "type": "AddBuff"
  }
}

Logic Param

{
  "id": 133082,
  "BuffName": "Burning State Effect [Burning]",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 0
  },
  "BuffEffect": {
    "type": "StatusChange",
    "MDefPer": -0.25,
    "AttrEffect": [
      3,
      4
    ],
    "StateEffect": "3_Burn",
    "BeFireDamPer": -0.25,
    "IsForceStatus": 1
  },
  "BuffStateID": 95410
}

Logic Param

{
  "id": 133083,
  "BuffName": "Burning Bleeding Effect",
  "BuffRate": {
    "Odds": 100
  },
  "BuffType": {
    "isgain": 0,
    "isdisperse": 0
  },
  "BuffEffect": {
    "Hp": {
      "a": -0.01,
      "b": -5,
      "type": 6
    },
    "type": "HpReduce",
    "StateEffect": "3_Burn",
    "IsForceStatus": 1
  }
}

Logic Param

{
  "id": 133084,
  "BuffName": "Burning Prison (Explosion Effect)",
  "BuffRate": {
    "Odds": {
      "a": 2053,
      "b": 100,
      "c": 0,
      "type": 8
    }
  },
  "Condition": {
    "type": "OnNearDeath"
  },
  "BuffEffect": {
    "id": [
      133085,
      133086,
      133087
    ],
    "type": "AddBuff"
  }
}

Logic Param

{
  "id": 133085,
  "BuffName": "Burning Prison",
  "BuffRate": {
    "Odds": 100
  },
  "Condition": {
    "time": 1,
    "type": "AfterTime"
  },
  "BuffEffect": {
    "type": "Kill"
  }
}

Logic Param

{
  "id": 133086,
  "BuffName": "Burning Prison",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "LockHp"
  },
  "BuffStateID": 133085
}

Logic Param

{
  "id": 133087,
  "BuffName": "Burning Prison (Action)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "PlayAction",
    "actionid": 801
  }
}

Logic Param

{
  "id": 133120,
  "BuffName": "Shadow Clone (CT Variable)",
  "BuffRate": {
    "Odds": 100
  },
  "BuffEffect": {
    "type": "AttrChange",
    "CTChangePer": -1
  }
}

Formula

{
  "CD": 12,
  "id": 2026010,
  "Cost": 1,
  "Desc": [
    {
      "id": 2026000
    }
  ],
  "Icon": "skill_2026001",
  "Camps": "Friend",
  "Level": 10,
  "Logic": "SkillNone",
  "DescId": "##1268847",
  "NameZh": "##311691",
  "CastAct": "reading_Ninja",
  "DelayCD": 1,
  "Fire_EP": 6,
  "SE_cast": "Common/Magic_cast",
  "AttackAct": [
    "use_skill6"
  ],
  "Attack_EP": 2,
  "Lead_Type": {
    "CCT": 1,
    "FCT": 0,
    "type": 2
  },
  "SE_attack": "Skill/ninja_yingfenshen",
  "SkillCost": {
    "sp": 30
  },
  "SkillType": "SummonCopy",
  "Target_EP": 3,
  "E_Attack_On": 1,
  "Logic_Param": {
    "buffIDs": [
      133050,
      133051,
      133060,
      133062,
      133080,
      133084,
      133120,
      132714,
      132715,
      132716,
      132717
    ],
    "liveTime": 20,
    "num_type": 14,
    "male_npcid": 580203,
    "female_npcid": 580204
  },
  "Launch_Range": 0,
  "AutoCondition": [
    {
      "time": 12,
      "type": 1,
      "no_target": 1
    }
  ]
}